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Daemon Prince, Stature, Strength, Flight, Resilience, Aura, Armour, Essence, Dark Blade, Mark of Khorne, Spiky Bits, Rage of Khorne, Infiltrate -240
10 Daemonettes -180
10 Bloodletters -260
Pretty Self-explanatory daemon prince charges first turn by second turn should hav taken out a unit allowing some daemons to be summoned namely the bloodletters and i basically flank the enemy as my bloodletters number start to dwindle or around turn 4 i summon the daemonettes. The obliterator is basically there for some fire power and AT as my other forces are generally anti infantry.
HQ: Too expensive in my opinion. Remember to buy a CCW for his left hand as for 1 point he gets anbother attack. I would drop D armour and infiltrate and maybe essence. Also dont forget the humble frag grenade.
Demons: How are you going to summon the demons? Where is your Icon? Get a personal icon on your lord pronto. What happens if he gets killed? You have nothing to prevent instant kills so it could happen. I have seen 2-3 railguns in 750 point games or that zoanthrope psi power etc. If he dies then no demons turn up.
I would use the points saved from the Lord (drop one of each lesser demon to save more) and buy a small squad of infiltrating CSMs with an Icon of MOCU and a meltagun. This gives you some redundancy in getting the demons into play.
Obliterator: Fine I suppose. If you wanted to keep your lord at full points and not drop a demaon from each squad then this chap could be substituted for a 5 man CSM squad with MOCU Icon. If you give them a Las cannon and plasmagun it makes up for the loss of the oblits firepower and 5 marines are actually slightly harder to kill.
As your HQ has the mark of Khorne, your army is restricted by the Ancient Enemies rule.
So sorry, no Deamonettes allowed...