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  1. #1
    I'm Back! Koss's Avatar
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    176 (x6)

    2000pt competative new codex.

    2000pt undivided:

    Initial shock attack wave:
    Daemon prince: 175pt
    MoT
    Warp time
    Wings

    Daemon prince: 175pt
    MoT
    Warp time
    Wings

    Armored column: Main attack wave
    10 possessed: 335pt
    Mark of tzeetch
    Rhino

    8 khorne berserkers’ 233pt
    skull champion w/ PW
    rhino

    8 khorne berserkers’ 233pt
    skull champion w/ PW
    rhino

    mobile fire support:
    2 obliterators’ 150pt

    2 obliterators’ 150pt

    1 obliterator 75pt

    8 rubric marines = 231
    AS w/ doom bolt

    Harassment/ initial shock attack support:
    Chosen x5 = 140pt
    plasma x4

    Chosen x5 = 140pt
    plasma x4




    Rough battle plan:

    As the battle begins, the Daemon princes will zoom together forward along a flank, near an enemy’s vulnerable point. This will form the first assault wave. They have 8 wounds all-together and a 4+ invul save. They will be very resilient and draw a lot of fire away from the vehicles. The chosen will hall up in some cover and snipe away at the enemy with plasma, targeting heavy fire support squads(e.g. devastators) to minimize enemy fire power. The possessed and berserkers are the true strength/ heart of the army, and their assault will be devastating enough to slay the wounded beast once they reach the enemy lines. They form the second/ main assault wave. rubrics and oblits will trail behind providing slow but mobile fire support.

    That is not dead which may eternal lie,
    for in strange aeons even death may die.

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  3. #2
    0!=1jumpin'punch'swing jONESIE's Avatar
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    103 (x3)

    I dig it. *gives Koss experience, he levels into a Lv2 Ape*{goofy}

    Double Daemon Prince tag team will make most think twice about going.. in whatever general direction they happen to be in{goofy}

    Berzerker units like mine, simple, effective and quite cheap. Congrats on going for a Power Weapon *hi5*

    Can't argue with the Thousand Sons.

    Possessed Power House, I can see you're going for the Aura there, I would probably go for MoN (stat powerhouse), but thats a minor issue- 10 possessed! *chop rip slurp*


    Obliterators and Vindi to pumble anything worthy of attention, and then move along to anything esle that falls in the category of 'enemy'. I dig it.

    Only thing I'm not keen on is the Chosen. Even if it may work, I would prefer to throw in something like...

    Single Spawn Speedbump
    7x Terminators- MoK, Chainfist, 3x Combi Plasma -240

    Those Termies would add to the Shock value of your army, especially with the DP Tag Team, and the SS Speedbump would be horribly annoying against those GEQ units without Power Weapons... but that's just me

    Overall though, I really like it.:w00t:
    Quote Originally Posted by Jaffar_Hasad
    You need more Mordians?
    They still exist?
    LO RULES

  4. #3
    I'm Back! Koss's Avatar
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    176 (x6)

    Quote Originally Posted by jONESIE View Post
    I dig it. *gives Koss experience, he levels into a Lv2 Ape*{goofy}

    Double Daemon Prince tag team will make most think twice about going.. in whatever general direction they happen to be in{goofy}

    Berzerker units like mine, simple, effective and quite cheap. Congrats on going for a Power Weapon *hi5*

    Can't argue with the Thousand Sons.

    Possessed Power House, I can see you're going for the Aura there, I would probably go for MoN (stat powerhouse), but thats a minor issue- 10 possessed! *chop rip slurp*


    Obliterators and Vindi to pumble anything worthy of attention, and then move along to anything esle that falls in the category of 'enemy'. I dig it.

    Only thing I'm not keen on is the Chosen. Even if it may work, I would prefer to throw in something like...

    Single Spawn Speedbump
    7x Terminators- MoK, Chainfist, 3x Combi Plasma -240

    Those Termies would add to the Shock value of your army, especially with the DP Tag Team, and the SS Speedbump would be horribly annoying against those GEQ units without Power Weapons... but that's just me

    Overall though, I really like it.:w00t:
    I considered doing the termie bomb, but it just seemed akward in this list. I'll try to make it work somehow. How about this: Chosen + icon run forward and teleport termies?! sound like a sound plan?! Spawns are cool, but they always just seem like a points filler to me. Plus it doesn't really fit the army's mechanics as it just randomly runs off towards the nearest thing and is not very coardinated tactically.
    That is not dead which may eternal lie,
    for in strange aeons even death may die.

  5. #4
    0!=1jumpin'punch'swing jONESIE's Avatar
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    103 (x3)

    Quote Originally Posted by Kossolax_the_Foresworn View Post
    I considered doing the termie bomb, but it just seemed akward in this list. I'll try to make it work somehow. How about this: Chosen + icon run forward and teleport termies?! sound like a sound plan?!
    Yes! That I can drool over. *drools*

    I agree about the SSS, is more of a point filler, but they are just so random! Suits me perfectly

    Still, keeping Chosen means a malnourished unit size of Termies. Your call though. I'd either stay with your original idea of Double Infiltrate + Plasma, or dump them all for Termie goodness. Believe me, in 9 years of gaming, only now am I advocating the use of Terminators, usually I advise to stay well away from them.

    Flip a coin, or try both out You'll probably have more control over your first 2 turns with the Chosen, covering fire, contesting lanes of entry/movement/fire etc, .... but a timely DS of a hulking Termie unit can win you the game too
    Quote Originally Posted by Jaffar_Hasad
    You need more Mordians?
    They still exist?
    LO RULES

  6. #5
    I'm Back! Koss's Avatar
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    176 (x6)

    Quote Originally Posted by jONESIE View Post
    Yes! That I can drool over. *drools*

    I agree about the SSS, is more of a point filler, but they are just so random! Suits me perfectly

    Still, keeping Chosen means a malnourished unit size of Termies. Your call though. I'd either stay with your original idea of Double Infiltrate + Plasma, or dump them all for Termie goodness. Believe me, in 9 years of gaming, only now am I advocating the use of Terminators, usually I advise to stay well away from them.

    Flip a coin, or try both out You'll probably have more control over your first 2 turns with the Chosen, covering fire, contesting lanes of entry/movement/fire etc, .... but a timely DS of a hulking Termie unit can win you the game too
    The only problem i'm having with the termies is the delivery system. I want 2 DPs, but with them i can't take an Icon, so the old fly in and drop the beacon(bacon?!) doesn't work. BTW I hate raptors and bikes so don't go thier girlfriend. I could just teleport them in when the possessed/ 'zerkers reach the lines, but at that point its just overkill. They should be acting as a second shockwave, not as one more thing to clean up the bloody mess of bodyparts. I am thinking about maybe fielding some spawns if i can get enough of them, I would love a swarm of these creatures.:yes:

    Here, I bumped it up to 2500pts:

    2500pt undivided:

    Initial shock attack wave:
    Daemon prince: 175pt
    MoT
    Warp time
    Wings

    Daemon prince: 175pt
    MoT
    Warp time
    Wings

    Armored column: Main attack wave
    10 possessed: 335pt
    Mark of tzeetch
    Rhino

    8 khorne berserkers’ 233pt
    skull champion w/ PW
    rhino

    8 khorne berserkers’ 233pt
    skull champion w/ PW
    rhino

    mobile fire support:
    2 obliterators’ 150pt

    2 obliterators’ 150pt

    2nd shock wave: 330pt
    10 x termies
    3 x power fists
    mark of tzeetch

    Harassment: 194pt
    8 chosen
    mark undivided
    5 x combo plasma

    12 chaos spawns = 480pt (36 wounds, now thats what i call a speed bump:yes


    45pts to spare
    That is not dead which may eternal lie,
    for in strange aeons even death may die.

  7. #6
    0!=1jumpin'punch'swing jONESIE's Avatar
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    103 (x3)

    Quote Originally Posted by Kossolax_the_Foresworn View Post
    12 chaos spawns = 480pt (36 wounds, now thats what i call a speed bump:yes


    45pts to spare
    ARE YOU CRAZY!


    ...



    There's enough leftover points for a 13th Spawn :w00t::w00t:


    {goofy}

    This is just fantabulous. Consider it copywrited, and therefor you are stealing my idea{goofy}

    Seriously, I like it
    Quote Originally Posted by Jaffar_Hasad
    You need more Mordians?
    They still exist?
    LO RULES

  8. #7
    The other Kind of Fluff Rabbit's Avatar
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    946 (x8)

    Your model count is a bit low, but it's to be expected in the new codex. The only real problem I see is with your chosen. With 5 special weapons, you need at least 9 to the squad in order to soak up the incoming ranged fire, especially at the 2500 mark. Actually, you'd be better off with 10- that's a much safer number and would help to discourage your opponent from firing at them.
    Spambot kill tally. . .337

  9. #8
    I'm Back! Koss's Avatar
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    176 (x6)

    2500pt undivided:

    Initial shock attack wave:
    Daemon prince: 175pt
    MoT
    Warp time
    Wings

    Daemon prince: 145ptpt
    MoS
    Lash of submission
    Wings

    Armored column: Main attack wave
    10 possessed: 335pt
    Mark of tzeetch
    Rhino

    10 possessed: 335pt
    Mark of tzeetch
    Rhino

    8 khorne berserkers’ 233pt
    skull champion w/ PW
    rhino

    8 khorne berserkers’ 233pt
    skull champion w/ PW
    rhino

    mobile fire support:
    2 obliterators’ 150pt

    2 obliterators’ 150pt

    2nd shock wave: 330pt
    10 x termies
    3 x power fists
    mark of tzeetch

    5 raptors 140pt
    2 plasma
    icon undivided

    5 raptors 140pt
    2 plasma
    icon undivided

    5 raptors 130pt
    2 melta
    icon undivided

    Droped chosen in favor of raptors. better for summoning termies and can serve the same roll.
    That is not dead which may eternal lie,
    for in strange aeons even death may die.

  10. #9
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    946 (x8)

    Hello again:

    Prince #1: Other than the 4+inv save, what's the reasoning behind devoted this beast to Tzeentch? I'm not saying it's a bad idea, but I'm just wondering. I suppose at the 2500 mark, it's good to have that 4+ inv save.

    Termis: You may want to give them two reaper autocannons. It will really help your crowd control. Also, those power fists could be upgraded to chain fists. This surely will help them in case they come across any tasty vehicles :yes: . With 10 to the squad, you can afford a couple more fists as well, but it's not crucial. It still blows me away to see a 10 man termi squad for less than 330 points. In the 3rd ediction codex, we commonly saw 6 termis w/ given marks for the price of your 10. These pups will undoubtedly become a huge headache for your opponent, what, with the 4+ inv saves.

    Raptors: These guys seem ok, but they really lack a strong c.c. punch. As they are, they're just very fast moving plasma guns. These raptor units would probably work better, if you combined them into two squads and upgrading one to an a.c. and giving him a fist. Just a thought. Also, you're a little shy on tank busters, so I'd consider giving all of them meltas over plasma guns. You've got plenty of units that can manage the swarm as it is.
    Spambot kill tally. . .337

  11. #10
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    176 (x6)

    2500pt undivided:

    Initial shock attack wave:
    Daemon prince: 140pt
    MoK
    Wings

    Daemon prince: 140pt
    MoK
    Wings

    Armored column: Main attack wave
    10 possessed: 335pt
    Mark of tzeetch
    Rhino

    10 possessed: 335pt
    Mark of tzeetch
    Rhino

    8 khorne berserkers’ 233pt
    skull champion w/ PW
    rhino

    8 khorne berserkers’ 233pt
    skull champion w/ PW
    rhino

    mobile fire support:
    2 obliterators’ 150pt

    2 obliterators’ 150pt

    2nd shock wave: 380pt
    10 x termies
    3 x power fists
    mark of tzeetch

    8 raptors 230pt
    2 melta
    icon undivided
    champion
    powerfist

    7 raptors 210pt
    2 melta
    icon undivided
    champion
    powerfist

    14pts to spare.
    Raptors go up one flank and summon termies, while Dp's go down other. the armored collumn goes down the middle supported by oblits. I couldn't fit in the reaper cannons, and i am playing with the idea of the khorne princes as they are cheaper and have enough attacks to forgo warp time. I decided not to go the lash of submission route as I'm a non Conformist:sleep:
    That is not dead which may eternal lie,
    for in strange aeons even death may die.

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