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Hey guys, after playing a few test matches with the new codex, I've made significant changes to my 1500 point build. The army is now very mobile, and I was wondering what you nguys thought. Here it is.
-=Harbringers, 12th Company=-
 Daemon Prince - Mark of Slaanesh - Wings - Lash of Submission -= 155
Dedicated Assault Element Ira
 Chaos Marines - 2 Meltaguns
-=-=-=-  Aspiring Champion - Powerfist
-=-=-=-=-  Chaos Rhino -= 240
Dedicated Assault Element Saevio
 Khorne Berserkers
-=-=-=-  Skull Champion - Power Weapon
-=-=-=-=-=-  Chaos Rhino - = 285
Forward Support Element Morsus
7 Chosen Marines - 4 Plasma Guns
-=-=-=-  Aspiring Champion - Power Weapon -= 224
Mobile Assault Element Furiae
 Chaos Raptors - 2 Meltaguns
-=-=-=-  Aspiring Champion - Power Weapon - Icon of Khorne -= 240
Support Element Ruina
 Chaos Predator - Lascannon Sponsons -= 130
Support Element Occasus
 Obliterators -= 150
Support Element Fracta
 Obliterator -= 75
Points -= 1500
Infantry -= 40
Vehicles -= 3
Basic strategy entails the mechanized troops driving up the center, and parking behind cover. Depending on the enemy's army they'll either pop smoke, or disembark and slog up. The Predator and Oblits will opt for deployment with good LOS and clean up armor, while the Raptors and Prince take a flank and fly up to cripple one side of the enemy force. The Chosen squad will infiltrate forward and fire on MEQ units and other Heavy Infantry, providing support for the Assaulters.
Last edited by Aether-Moose; August 25th, 2007 at 02:34.
Very similar to what im doing with my plague marines, the only problem i can see is what if you against someone with a "leet" CC squad? Like death company, or sword vets or something, your only fast combat with any survivability is the prince (raptors get shot- period, im a night lord player so i know these things ^^).
Otherwise i like it a lot, good job!
HQ: Good loadout. I am more and more enamoured with the Lash of submission tactical possibilities.
Troops: Element Ira. These guys are ok but I have a better suggestion. Why not make them 7 plague marines rather than 10 CSMs. 7 PM with rhino, champ, fist and 2 meltas are...
Great comments Madcat, but please try to avoid posting stats buddy
Remember, we all have the codex.
Chosen: not bad. I think you have plenty of meltaguns, why not change these for plasma guns to kill marines and terminators. Actually plasmaguns go well on plague marines as FNP gives another 4+ save against plasma overheating.
Predator: Yuck, very expensive. Ex armour isn't really needed on static tanks like this. I prefer the 2 LC + 1 AC predator for a nice cheap 130 points. If you dropped a chosen marine you could afford another obliterator for the same points.
Last edited by Karmoon; September 3rd, 2007 at 14:36.
Before anything, I took the Lascannon Turret and Extra Armor off the Pred, and Switched the Meltaguns on the Chosen for 4 Plasma guns. This gave me points to add 2 More Berserkers to the rhino squad. Hopefully this should ensure their potency in CC and give me some forward fire support form the plasma Chosen.
Thanks for the comments! I'll try to answer your questions in order:
Archnomad: Against uber CC units, I hope to soften them up with the Chosen and Obliterators before they can make it to combat. Failing that, I'll try to engage them with my prince and possibly Berserkers, seeing as 10 Khorner Berserkers is a challenge for just about anything.
Mad Cat: I'm hesitant to switch to Plague Marines for a couple of reasons. One, I don't want to buy the models, two, I've grown comfortable with the 'More boots on the table' philosophy. However tough Plague Marines are, I would prefer a larger, cheaper unit with higher initiative. I'm not comfortable trusting T5 and FnP to protect 7 Marines against a full round of attacks against any I4 or higher enemy before I attack.
I switched the fist to a weapon on the 'Zerkers, as you suggested.
Also took your advice on the Chosen, switching to 4 Plasma guns.
Again, followed your advice, switching the Las turret to an Autocannon and losing the Extra armor on the Predator.
Thanks again for all the help!
In the 4th edition, however, they really are a little too expensive. In the one game that I've used them under the 4th edition codex, I lost due to lack of numbers. While they plague marines easily with stood incoming ranged fire from 3 fully loaded ranged carnifexes (four two straight rounds), they couldn't return enough firepower in order to whittle away my opponent's ranks. In the end, I lost to not having enough marines on the table.
You're absolutely right about our basic marines. Now more than every, they can deal with well nigh any threat on the table. It's just darn difficult to justify taking expensive cult marked marines, which reduce your bolter fire and c.c. potency, in favor of higher quality marines. While zerkers help compensate this by having added c.c. attacks, they also lack the bolter, which enables basic marines to manage enemy units that have superior c.c. trisks (i.e., genestealers, harlies, dark elder).
Spambot kill tally. . .337
Yea, like I said, more boots is always a good thing in my book.
Any more comments? I really would like this list heavily critiqued.
A unit of Slaanesh would be good. Icons of Khorne, Berzerkers and a Slaanesh daemon prince?
Much as I appreciate that the lash is good, it looks silly.
Having an army and not owning a rulebook is like owning a car with no steering wheel.Originally Posted by amishcellphone
Hmmm... I'm not too sold on Noise Marines at the mo'. They're overpriced for a marine with I5 and some expensive weaponry options. Like I said earlier, I prefer a larger, cheaper unit of Vanilla marines to a small, elite cult squad, no matter how fluffy it would seem.
Hey all, I have a game coming up in a couple of days and don't feel that the list is the best it could be (without being either cheesy or tactically boring). I would REALLY appreciate comments or advice!
Thanks guys, and sorry for the double post.
I think you will get more mileage out of your chosen per point if you drop there fist and champ. With the fist they draw a lot of target priority, which is something they dont need. You could afford another oblit if you dropped 2 zerkers and the champ and fist from the chosen. I think you will get more mileage out of another oblit. You could also consider taking 2 spawns if you take my suggestions, the spawns could help alot with insuring you get the charge with the berzerkers or the other mounted marines. You could even consider a second chosen squad with plasmas with a few swaps. If you go with a second chosen unit I think the pred could be replaced. Between the 2 rhino units and 2 chosen units you would have a heck of a pressure based list. Right now you are fairly aggressive with a resilient fire base. I think your list will see more successes if you can add more to the forward moving parts.