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So....I may or may not have gotten a look at the new dex' No comment. Anyway, For the sake of copyrights I will leave all points out of it, but it all comes to exactly 2000 points. Take a peek!
Sorceror: Palanquin of Nurgle, Mark of Nurgle, Doombolt, Force Weapon
Chaos Bikes x7: Icon Of Nurgle, 2 Meltaguns, Champion with Powerweapon and Meltabombs
Plague Marines x10: 2 Plasmaguns, Champion with Powerfist
Plague Marines x10: 2 Plasmaguns, Champion with Powerfist
Plague Marines x8: 2 Plasmaguns, Champion with Powerfist
Chaos Land Raiders x3
So the plan is Plague Marines hop in the Land Raiders, the squad of 8 with the Sorceror, and the Bikes go a tank-stomping/infiltrator hunting. The Land Raiders should stay alive long enough to dump my Plague Marines within Rapid Fire range. Then they're free to use their pairs of twin-linked Lascannons to blast away vehicles and tough stuff. With the new Blight Grenades, I can afford to wait and get charged, rapid firing while I wait. And with
T 4(5) and Feel No Pain, I can usually afford to stand there. Or, if I find myself too outgunned, I can always attempt to drop off the Marines in charge range.
For the forthcoming cries of smelly smelly cheese cheese I say this: I have 39 models in a 2000 point game. About a third of my points are invested in 3 models. All 3 can be destroyed by stray krak missiles or lascannon fire. They could fall quicker to any form of dedicated anti-tank, which my gaming group brings in earnest.
Believe it or not, this list will probably lose about 60% of the time in my group. I'm doing it for fun and style. Isn't just Nurglicious? Dead 'Ard Plague Marines in Dead 'Ard Land Raiders? Rotting, Stinking and Decomposing their way to the enemies' destruction? Please, give me your thoughts!
I can say without hesitation that this would be a very intersting army, and it would make for some extremely fun games.
However, I must say, I don't think you have the Nurgle fluff feel you are going for. Nurgle troops, particularly the Death Guard (not sure if you are trying to do a DG army or just general Nurgle, but either way...). So, while Dead 'Ard Land Raiders are fun, they don't really fit the steadfast infantry feel of a Nurgle army. the bikes are another departure, Nurgle doesn't really go for the whole bike thing so much.
That said, I would love to see the look on your opponents face when you unload 3 land raiders and a squad of T6 bikers on the table. (Are they T6? I haven't read the new codex yet, and I dont know if the icon confers the toughness bonus or not, or whether it would stack with the bonus from the bikes.)
Thanks for the advice/encouragement. Yes, they are T4(6). evilish Cackle: I have a bunch more Nurgle moels than just these that I can use to make a fluffy army, just figured I'd give this a whirl, something different. I'm not too concerned with fluff. Although, I do have 28 PM's (divisible by 7) and my bikes are in a 7 man squadron. I know, it's a stretch lol. Any thoughts on my strategy, critiques?
Just a quick heads up, but you can list squad costs, just not specific costs of upgrades.
Spambot kill tally. . .337
The bikers are an interesting choice. They will certainly accomplish downing one or two vehicles. They should be able to play a strong victory point denial game too. Very similar in utility to your plague marines. I am glad to see your use of chaos landraiders. I hope you intend to drive defensively:party2:!
Your demonic steed points "may" be better spent on two extra armour upgrades for the raiders. I think the ability to move constantly is a very important to such an expensive piece of wargear.
I strongly suggest you read http://www.bolterandchainsword.com/i...c=101214&st=25
to learn how armies very similar to this can and will win, when used very skillfully.
good luck chief!
I am very troubled by the lack of Extra Armor on my Land Raiders. And you're absolutely right, those 30 points probably would be better spent on Extra Armor. But on the same note, I would probably be better off taking 5 squads of Plague Marines in Rhinos.
I gave him the Palanquin because I bought the Fantasy Nurgle Lord on the rotting steed and it's my favorite model out of all the armies. It just says "Impending Doom" like nothing else quite can.
I read the Tactica you attached purple40k. However, Hiding 3 Land Raiders is going to be easier said than done. Tips?
My general thoughts are rather than hiding them completely, utilize hull down as much as possible. Also, against armies I can afford to dump and shoot against, I will move forward, dump, pop smoke, and then drive defensively. It's hard to come up with one or two general strategies even though the list seems so outwardly simple.
I am extremely excited to fight my friend's Grey Knights with this list. Tell me this won't be one of the most epic, calculating, grinding battles ever.
His List is essentially: 2 full squads of PAGK's with Psycannon(s) (I can't remember if you can have more than 1 per squad.)
2 squads of Inqusitorial Stromtroopers in Rhinos, one with 2 Plasma, the other with 2 Meltas
2 Las/Missile Dreads.
1 LRC with Grandmaster and 7 GKT's
That battle is going to be amazing. He's a very careful, calculating player, and I am trying to be a very careful, calculating player lol. Should be epic.
Anyway, I'm beginning to ramble, tips on movement and when to dump based on opponents?
Food For thought: A little light bulb just lit up in my brain and is growing brighter each moment I ponder this. What about losing the Palanquin on the Sorceror in exchange for a Bike. This makes the Bike squad more intimidating and adds to their killing power if they do find themselves presented with a tough infiltrating squad.
The Sorceror also won't have to venture out on his own should it be more adventageous to charge him but not the Plague Marines. I hate to shelve my precious steed model, but I suppose there's always room in one of my other lists for him.
I don't have the points for a Daemon Weapon but just his normal force weapon still makes him a bigger factor with the bikes than with the marines.
I believe IC's on bikes can take advantage of the pseudo invulnerable IC rule. Definitely something to check.
Slam those dreads!