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Mark of Khorne
2 Power fists
Additional Combat weapon
Additional Combat weapon
4 Melta Guns
Icon of Khorne
Rhino with Extra Armour
This is part of my own army, there is a 2000 point slaanesh force to compliment it, but this is the brunt of the close combat side o things.
Basic rundown is a combatty lord and his retinue, two squads of zerging (!) bezerkers backed up by two defilers.
The havocs are mobile tank or terminator hunters - able to charge with two close combat weapons, or nuke one of 3 Land Raiders I know I'll be facing in bigger fights, and I thought a long range heavy weapon lascannon squad wouldn't fit in with the overall theme - A meltagun/powerfist combo is about as heavy a weapon I can get that I can still run with.
Comment and crit is always welcome, but I'm going more for a theme rather than the best fighting force I can.
I can't say I've seen it all but I live for the things that keep me hollow.
You're really going to have a problem with getting to grips with the enemy. With no rhinos on the Zerkers they're going to be shot to bits.
The fluff for the Havocs is great. When a CC-force such as a pure Khorne-army brings Havocs, then they're armed with Meltas and a rhino. Love it. But not so useful. Give them something against tanks. For those points you could afford 3 Obliterators. I would prefer them. How will you get the termies into combat, teleport?
My advice is:
1. Drop the Havocs.
2. Drop the Champion-status on the Terminators. They're going to kill everything in their way anyhow.
3: With 325p over you can buy 3 Obliterators for 225p.
4. Buy 2 rhinos for the Berzerkers.
5. Meltabombs and personal icons for the rest (for teleportation).
6 Effective prayers to the Dice-Gods.
Good advice, Wayne. The only objection I have is to the obliterators. Two reasons:
1- Two tankbusting predators would work better, considering that you're getting 4 lascanons and 4 autocanon shots, whereas the oblits only yield 3 lascanons.
2- When fielding rhinos, an army needs to present high-priority threats that compel your opponent towards firing that them, rather than your rhinos. Predators will certainly draw as much attention as the oblits. IMHO, they'll draw more, because most players see a tank and immediately think they can destroy it with one well placed shot. However, generally speaking, two predators also have more staying power.
Last edited by Rabbit; August 26th, 2007 at 07:04.
Spambot kill tally. . .337
I agree with the bunny on the obliterators. While they are still a good option, predators are better bang for points now. They ARE a bit more resiliant, and you pay the points for that resiliance, overall effectiveness goes to the predators, I feel.
Rhinos are a must for 'zerkers. Not to mention a third squad of them. At 1500 pts, you should be running a trio minimum.
For an aggressive assault force, consider a vindicator, its an excellent diversionary "OMG kill it!" target for mechanized forces.
W/D/L Eleventy trillion billion/NONE/ NONE - I am STILL rulezor!
WINDMILLS DO NOT WORK THAT WAY!
Yes, the Vindicator have alot more "OMG WTF K1LL 1T"-status. I dont remember the points cost for it, but fielding two both draws fire-priority from the Rhino-Zerkers and adds to the fluff. Khorne fire support should be short ranged and mobile.
"Some people think that the World Eaters does not field any ranged weaponry. Those people often die at a distance."