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Well I'm trying out a new list with some friends I should be playing against blood angels or possibly mech tau maybe even both!!8X
Daemon Prince wings- 120
4 terminaors 3x combi plasma 1 chainfist- 160
(Give credit to Karmoon, I got this from him)
8 korne berserkers skull champ/fist rhino- 228
10 chaos marines 2x plasma champ/fist rhino icon of chaos glory- 260
10 chaos marines 2x melta champ/fist rhino- 240
3 obliterators- 225
1 predator lascannon sponsons- 135
1 predator lascannon sponsons- 135
(Yeah I know these should be las sponsons, but I wanted mobility)
1503 pts. 2 tanks 3 transports 38 troops
The plan is to keep obliterators central and finding the best field of fire. The predators flank. Transports move up quickly and pop smoke. Then after setting out of the transports I call down the termi's and plasma death what's in front o me. Hoping to get rid of those 3 extra points. Any ideas?
Suggestions and comments always welcome!!
While I dearly love p.fists, you might consider switching the skull champ's p.fist out for a p.weapon, to take advantage of the increased I from furious charge.
(that'd put you back under the 1500 mark, too.)
whoops that is supposed to be a powerweapon I just accidentally put fist!!! The point cost for them is still 228 with the power weapon. . Sorry!;o
The list looks nice, but some points are off. Lets see if I can avoid copyright issues...
The preds are 1/3 a marine overpaid if they are just plain autocannon/las sponson builds.
The DP with wings is a meltagun under.
The you paid for the terminators as if they had an icon of chaos glory.
The zerkers are a personal icon short, even with the power weapon instead of the fist.
The CSM units are each a flamer undercost.
So, right now you are actually at 1,498 Points. No offense, but use a calculator!
Last edited by P-Tail; September 14th, 2007 at 21:24.
sorry, these are off rumors as I don't have the new codex yet. Just trying to form a list from the stuff already on this site.
Get a fist on those bezerkers.
Otherwise some cursed Eldar player get a wraithlord engaged with your bezerkers and then laugh at you and shake his hanky as your bezekers fail to do anything.
Do you want to see that? Some snearing snot nosed eldar player waving his embroidered hanky at you? Eh?
didn't think so.
Get that powerfist on the champion and show him what for!
thanks for the replies. I really would hate an eldar player cheering as his wraithlord tears my berserkers to shreds. yet I don't play against eldar much so this hopefully will not be a problem for the moment. I'll be playing marine or tau as I've posted. I would add the fist though, but sadly I don't wish to give up anything else to do so.
however, I'd still recommend the power fist on bezerkers very heavily.
The wraithlord situation was admittedly for a bit of comedy.. however, there are other situations too. Consider against a walker - a dreadnought, where krak grenades are only an option once it's been immobilised.
Even against other marines or orks - who you will be facing often. The fist is better. Remember, even with increased attacks and WS you're still only wounding MEqs on 3s (on the charge) or at worse... you only have half a chance to wound them.
Personally this isn't good enough in my book.
Then again - consider instant kill on enemy characters too. Or wounding a carnifex.
You have good, large squads. You aren't wasting their initiative, because the other bezerkers huge amount of attack will count for something.
In this situation, I'd advise you to test out both to be honest.
It's best to come to one's own decision. You can learn a LOT from LO and other such forums.. but when there are two pieces of decent yet conflicting advise.. best to test it yourself and reach your own conclusion.
I am with Karmoon on this one. Dishing it out to standard troops is what regular Zerkers do best. A power weapon on the champ is nice, but only make the squad slightly better at what they are already great at. The fist in a squad like this serves two purposes.
1. A steady and high kill count. A guy with lots of attacks that wound on 2+ most of the time is great. Compare this to a power weapon that wound a marine on 4+ if you have not assaulted. That is a big difference. Powerfist guy wounds on practically every swing that hits, while power weapon guy wounds on half. Instakilling independent characters is also immensely gratifying.
2. Powerfist in the squad means your expensive squad will not get tied up by stuff they cannot kill. Dreadnoughts, TMC and Wraithlords are all good examples. The hidden powerfist remains one of the most efficient weapons in the game.
Getting full value out of your higher initiative on the charge is a fair point, but you can be certain that people will go to great lengths to avoid getting assaulted by this squad (to the point of assaulting them first), or at the very least force you to assault into cover. You must expect them to have to do without the assault bonus.
Incidentally the best way to improve your odds of getting that devastating assault with the zerkers is to team them up with a prince or sorcerer with Lash. It is hard to overestimate the potential of Lash.
As ever, there is no better test than the tabletop. Try out both options and see what you find best.
Last edited by Arizzar; September 15th, 2007 at 12:30.
If the radiance of a thousand suns
Were to burst at once into the sky,
That would be like the splendor of the Mighty One...
I am become Death,
The shatterer of Worlds.