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My choas nurgle list
5 sorcerers (to cast the spell that turns stuff into spawns)
5 rhinos (send in with choas sorcerer)
25 plague marines (support to sorcerers 5 per sorcerer)
10 deamons (scouts) (tie up)
defiler (ripp through units with ccw arms)
12 spawns (so the sorcerers can turn stuff into spawns)
other units (I.E. terminators, possesed, immortals that kind of jazz all clean up crew)
Moved to chaos army lists
In a regular 2K 40K game, i would say that would be a formidable force of plague marines, (I usually run 28-42 in groups of 7. With the apocalypse stuff tho, one good baneblade shot in the moth will leave you with like a third of them in non-paste form. I would really add some AT in the form of havocs toting the ubiquitous melta, and maybe something with a heavy hand that can shear some armor.
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youve been legal pwned
nurgleman004, any chance on getting a specific breakdown for your army units? As others have said, your army lacks a real punch, especially considering that you'll have I.G. players fielding 15+ leman russes.
Spambot kill tally. . .337
you need more long ranges weaponry. In apocalypse you will be seeing a lot of tank hunting so don't expect your tanks lasting more then maybe two turns.