Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Daemon Prince, Warp Time, Wings-155
10 CSM, MoN, 2x Plasma, AC with Plasma Pistol, Powerfist-265
10 CSM, MoCG, 2x Melta, AC with Powerfist, Meltabombs-215
6x Raptors, 2x Melta Gun, AC with Lightning Claws-180
DAKKA Pred, AC, HBS and HL-115
Pretty self explanatory Dakka is light infantry support as well as enemy skimmers. Raptors are on AT Duty and for CC support where needed. Also my main objective claimers, Daemon Prince for quite-simply its kick-ass AT and Anti Infantry. Rhino Squads are there for their manoverabiltity and staying power. Comments Appreciated
Very solid list. You're weak against vehicles for the first couple of rounds, until your melta marines close in. Switch the plasma marines to melta guns, because as it stands, you only have four tank busting weapons in your entire army. This typically is sufficient, however, all of your tank busting ranged weaponry is 12" (plus 12" for movement). Having another pair of melta guns will greatly increase your changes of taking down vehicles
Your first marine squad should be 320 points. I'd strongly advice dropping the plasma pistol. It simply isn't worth the risk on losing your main c.c. model in the unit for one addtional 12" shot. Additionally, rhinos only have two ports for the marines to fire from. Finally, by dropping the IoN, you can take an additional two raptors. As it stands, your raptors only have 3 wounds before you start losing either special weapons or the lightning claws. Overall, the IoN is too expensive, especially in 1000 point games.
Your second marine squad should price out at 260 points (not 215). Also, give the melta bombs to your prince, as he has more c.c. attacks and better movement. Well, the marines have the same movement with the rhino, but it generally takes them a solid additional round to get into c.c., as compared to the prince. It's best to put melta bombs on flying units, as they have a decent chance at popping a vehicle on round 2.
Best of luck.
Spambot kill tally. . .337
Check out my Codex: Farmyard Animals here!
If anyone wants any kind of help writing fluff for any kind of GW army just ask.
I love the reduced price of Rhinos, but I think that they would still need some type of upgrade (Extra armour if need be) or else those tanks would be getting popped left and right by even basic guns.
Asking for suggestions without knowing what you're planning on doing is like asking a blind man what color shirt matches your eyes.
And with extra armour they won't be popped so easily?
Oh and Rabbit, DP cannot have melta bombs.
I agree that you should drop the plasma pistol, and melta bombs from your aspiring champions Farseer Rusty.
Also if you can aford it, then take the mark of tzeench on your prince. It greatly rises his survivability, and you can reroll your Warp Time power.
"One must do violence to the object of one's desire; when it surrenders, the pleasure is greater."
Marquis De Sade