1500 tzeentch/ slaanesh mech - Warhammer 40K Fantasy
 

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  1. #1
    Member Stinger989's Avatar
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    40 (x1)

    1500 tzeentch/ slaanesh mech

    I really like the way a mech list runs and how versitile it can be. with that i have some up with this list.

    daemon prince
    winged
    mos
    lash
    -155

    x4 terminators
    x3 combi plasma
    x1 heavy flamer
    x1 chainfist
    -155

    x9 thousand sons
    asp-doombolt, melta bombs, personal icon, rino
    -299

    x8 noise marines
    x8 sonic blasters
    personal icon
    rino
    -240

    x8 noise marines
    x8 sonic blasters
    personal icon
    rino
    -240

    defiler x2 ccw
    -150

    predator
    side lascannons
    -130

    predator
    side lascannons
    -130

    total-1499
    30 models
    armor-6

    not a high model count but it is a hard hitting list i think with a lot of possible threatining targets.

    in the 1500 point level i think that i cover a lot of the weaknesses for armor and hord armies.

    i plan on having the noise marines move up and get into cover while providing cover fire for my advancing daemon prince and thousand sons. also having the ability to deepstrik the termies all over the board with all of the icons will help place them where they are needed the most.

    what are your thoughts on the mech


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  3. #2
    The other Kind of Fluff Rabbit's Avatar
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    946 (x8)

    Your list looks solid, except that it's a little low on anti-tank weaponry. Having another predator would fix this. Also, with 16 noise marines, you don't need the defiler, so swapping it out for a pred isn't actually injuring your swarm killing abilities.


    The rhinos aren't entirely necessary for the noise marines, but they aren't a bad option either. I generally footslog them, which enables them to fire from round 1. Having the extra 70 points could increase your termi count by 2 with combi-weaponry.
    Spambot kill tally. . .337

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