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I've got a 1k army (listed below) that I've been knocking around with for a while, but I thought I'd put it up to see how you guys would tweak it. The bigger problem for me is that I'm not sure how I should get from this to 1.5k games. I've put my initial thoughts under this army list. Comments are very much appreciated on either! Thanks
Diomonde, Daemon Prince (135 pts)
Ten Chaos Space Marines (235 pts)
Aspiring Champion with powerfist
Rhino with Combi-Melta
Seven Plague Marines (236 pts)
Plague Champion with power weapon
Rhino with Combi-Melta
Chaos Predator (100 pts)
Autocannon & HB sponsoons
Six Chaos Terminators (290 pts)
*Terminator Champion with pair of lightning claws, MoK
*Terminator with pair of lightning claws
*Terminator with a lightning claw and combi-melta
*Terminator with powerfist and reaper autocannon
**Two Terminators, standard fit
Total: 996 pts
Abaddon the Despoiler (275 pts)
Chaos Predator (130 pts)
Autocannon & LC sponsoons
+3 Plague Marines (+69 pts)
+1 IoK for csm squad (+30 pts)
New Total: 1500k
Last edited by Ilkar; December 15th, 2007 at 23:27.
Well for the 1000 point you need some special weapons. Meltas on the regular marines and plasmas on the plague marines, would be good. Terminators are meh in low points games. They can dies easily and fast if your not careful.
You certaintly don't need them to be champions though. Use the points from making them into regular terminators to give your squads special weapons.
I'd also give all your terminators combi plasma. But I'm not recommending terminators. In fact it would be better if you got another squad of marines and used the extra points for special weapons and two rhinos.
I notice you have abbadon but no means of trasnport for him, also, no dilevery method for your terminators but Deep Strike with scatter. Only your daemon prince can jump forward and lock your opponent in CC, you'll have to rely on your opponent comming to you.
Um, the csm squad has a rhino, and yes I ds my termies. The predator tends to cover the pm. All going well, I've got half my army (at least the part of my army that's on the table) in cc by turn two/three at most. My termies turning up by ds means they're not getting shot at. Thus, I don't need them to come to me at all =/
As for special weapons, I don't see the need. I've got high- S cc attacks in the form of powerfists and daemon princes to deal with anything nasty, in addition to the tanks and termie reaper and combi. Also, cost effectiveness of special weapons in squads that are moving are still a waste- I'll get one, maybe two turns of shooting out of them before I'm in cc. Imo, points better spent elsewhere.
I guess my termies need a little more justification in small points games. From my experience, opponents tend to be thinking about how to counter whats already in cc and kicking his ass if things are going to (my) plan rather than the unit that deep-struck to one side that can't charge yet. Sounds stupid, but beating the plastic out of his favourite unit with that hidden powerfist is psychologically damaging enough. Besides, from the way I've tooled them up, I can still get some serious carnage with only a couple of 'em - twelve attacks on the charge that ignore armour saves, re-roll failed wounds and strike at normal I. Truth is, I guess these are my kamakazie commandos, even if I didn't realise it til now- they may well get wiped out, but it'd take some serious attention and they're so damn hard-hitting.
As for the champion status, I'm undecided. I'm loathe to take them all off for them all, but I might take off one or two. You're almost definitely right about a rhino for the plague marines, though. Modded the army list above slightly.
Thanks to you both- sorry if I need a little more convincing on a couple of things, but you're right about others!