Shooty heavy Slaanesh with Counter atttack - Warhammer 40K Fantasy
 

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  1. #1
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    Shooty heavy Slaanesh with Counter atttack

    Ok here is my list, I play against mostly other chaos armies, nidzilla's, Assault cannon from hell Blood angels army, and the odd marine army.

    HQ

    155 DP w/ Wings, Lash, MoS

    155 Lord w/ Wings, Blissgiver, MoS

    Troops

    235 x8 Noise Marines w/ x1 Blastmaster, x7 Sonic Blasters

    235 x8 Noise Marines w/ x1 Blastmaster, x7 Sonic Blasters

    235 x8 Noise Marines w/ x1 Blastmaster, x7 Sonic Blasters

    240 x8 Noise Marines w/ Champ, Doom Siren, Pwr Wpn, Rhino

    Fast Attack

    220 x7 Raptors w/ x2 Meltaguns, MoS, Champ with Lightning claws

    Heavy

    150 x2 Obliterators

    150 x2 Obliterators

    225 x3 Obliterators

    The idea of the army is deploy all the shooty squads in good postions, Rhino hides in cover and awaits things that get into Doom siren range or grabs objectives.
    Lord and Raptors deploy behind a building and are ready for counter charges when things get to close.
    Daemon Prince hides as well and pops up with lash when its needed.
    One thing I think I like is thats its failry mobile, If I am actually fighting a guard army everything can move up and still fire a large amount of firepower. Its no Tau mech army mobile BUT it can at least move 6" or D6" and fire a pile of weapons.
    Any comments or tips are greatly appreciated.

    Thanx


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  3. #2
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    I'd swap the rhino squad for a unit of Raptors. Much better close combat abilities and faster, plus, you get a few melta guns. Otherwise a good army

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