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Hi all this is my first chaos army list. This list is based around what you get in the army boxed set. I got a few points spare. Not really sure about tactics. Any comments advice or welcome. This is defiantly for friendly play and my 4 main enermys are inpreail guard dark eldar
Gift of chaos
Lash of submission
Mark of Slaanesh
8 Chosen Chaos Space Marines
2 melta guns
Twin linked bolter
5 Chaos Terminators
One heavy flamer
4 pairs of lightning claws
Icon of khorne
8 Khorne Berserkers
10 Chaos space marine
Twin linked bolter
2 Chaos Spawn
10 Chaos Raptors
Icon of Khorne
Two melta guns
Close combat arm
Grand Total 1927
HQ: Lord is ok but the personal icon could be dropped as you have no daemons. Sorceror should drop the gift and farmilliar.
Chosen: Drop the champ or give him a powerfist. The squad's weapons don't work well together. If you stay still to use the H-Bolter the special weapons will be useless unless the opponent is very obliging. Either get 3-4 plasmas and maybe a heavy weapon or go for all meltas and press forewards.
Termies: Very powerful and boy does your opponent know it. Normally they may not see combat as anything nearby would run for it rather than get charged. This is where the lash will help.
Zerkers: Should have 10 in the squad or a rhino to protect them. Drop meltabombs as 5 attacks with a fist is much better.
CSMs: Again the weapon mix is all wrong. if you want to stand still then get plasma and missile launcher but 2 meltas and a "forewards at all costs" attitude may be better especially with a rhino.
Spawn: Nice models. Completely useless. Drop 'em.
Defiler: A bit vulnerable as your only vehicle. 2xCCW all the way.
Oblits: Split them into 2 units for flexibility.
Quorn! - Protein for the Protein God.
All right, looks like there is quite a few general pointers for me to hand out here. Not to worry though, we were all new at some point!
I just hope that you haven't assembled all the models like this yet, since I can see a lot of changes to be done. Let's begin.
Your Chaos Lord is fine, apart from his personal icon, really. It doesn't fulfil any kind of role in your army, since I suppose that he will be teleporting in with the Terminators? That is a risk in itself though, let me know if you wish to get the details.
Your Sorceror is very expensive for his potentials. It is like this: you can only use ONE psychic powers per turn (or 2 if you're Tzeentchian) and you currently have 3. Lash of submission, gift of chaos and your force weapon. I would drop the gift of chaos as lash of submission can be grotesquely useful to have around, while the gift is more of a gimmick thing. By all means, keep it if you want to. It's a great feeling when you manage to turn your enemies HQ into a Spawn! But yes, I would drop either one of the psychic powers, along with the familiar.
Your Chosen seem like they are a bit confused about their role in your army. Everything checks in well except for the heavy bolter. To use it, they have to stand stationary for a turn, yet the rest of your squad is geared for close range combat. Try and exchange the heavy bolter for another flamer or a powerfist, that will give you a versatile squad.
Your Terminators suffers from one overpowering problem. Their speed. They are monstrously powerful in close combat, but they have no way to insure that they actually get there. In general, I only use dedicated assault troops of the kind that can "force themselves" upon the enemy. (IE longer movement and/or assault ranges)
Try to arm them with some combi-weapons instead, giving them a more shooty role. They excel there, in that the enemy cannot simply avoid them like they could with a Khornate hell-squad moving at 6'' per turn!
Now, your Berzerkers look great! The perfect setup, although they could do with two more members in the squad. Not a necessity though.
Your Marines on the other hand is a little bit wonky. Chaos Marines excel in close combat, hands down. The autocannon is in conflict with the squads flamer AND the champions power fist, both wishing to close with the enemy and get to work! I would exchange the autocannon for yet another flamer and add a Rhino to this squad. They can advance alongside your Berzerker's Rhino.
The Chaos Spawn is a cool unit type indeed, but sadly a bit costly for their "abilities". Although, since this is for friendly play they can certainly stay. They are sweet models!
Your Raptors are looking swell as well, a very effective setup allowing you both to target enemy armour and devastate hordes with your numerous attacks.
Finally, your Heavy Support is looking top-trimmed as well, no changes needed from my viewpoint.
I'll do a quick re-cap for you:
-drop the personal icon
-drop one psychic power along with the familiar
-exchange heavy bolter for something assault-oriented (power fist recommended)
-switch to shooty weapons instead of lightning claws, preferrably combi-weapons.
-switch icon on them, alternatively. Perhaps no icon at all, it is not completely necessary.
Chaos Space Marines
-switch autocannon to a flamer
-give them a rhino, to advance along your berzerkers
That's all I have for now. I hope I have helped and please, do not hesitate to ask if there is anything unclear to you! 8Y
Edit: Ninja'ed by MadCat! Grr.
Great minds think alike but type at different speeds.
Quorn! - Protein for the Protein God.
I'd like to add "and at different quantities!" to that statement.
But you do bring up a point that I had not thought about, using the lash to enable the Khornate Terminators their devastating charge, although it is not 100% failsafe. Then again, what in Warhammer is ever failsafe?