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I've never played 40k before. I don't know the rules. Don't own a codex and have no skill at all. What I do have is a liking for Nurgle, and there is a 40k tournament at the local club which starts in 4 weeks. The max point limit is 1000 point and I'll be entering.
Painting is a bore sometimes for me. If I like the look of a model I'll paint it. If I don't like the model, it'll be undercoated black and left to rot for months. Because of this I'd like my army to consist of only infantry. The Rhinos look like blocks of cheddar cheese with paint to me and I've gathered from the tactics forum, that tanks should be an all or nothing affair. I'll be going with nothing.
I have no Codex yet, only that wonderful excel spreadsheet. Tactics I know nothing of, but have used ideas from the forum to design units.
Daemon Prince of Nurgle with wings.
7 Plague Marines. 2x Meltaguns. Champion.
7 Plague Marines. 2x Plasmaguns. Champion.
5 Terminators. 4xCombi-plasmas. Heavy Flamer. Powerfist and Chainfist
7 Raptors. 2xMeltaguns. Powerfist.
38 points left.
That's all folks. Some questions to clear my problems up.
1. What goodies should I get for the Daemon Prince?
2. Everything will be painted in the style of Nurgle, so should I give the terminators or raptors an Icon of Nurgle?
3. There will be 8 players in the tournament with a variety of armies. The players are playing a 500 point tournament with games every Friday, I'll be there tomorrow to see what I'll be up against. What I know now is that the armies will likely be
Orks. A horde of them is most likely.
Dark Eldar. With lots and lots of raiders. I think I saw seven in his 2k army.
Space Marines with a dreadnaught
Tyranids. Lots of Tyranids
Space Marines with Terminators.
Thanks for reading.
For a mere 35 pts you could get a Rhino for that Plague Marine squad with meltaguns.
For the Demon Prince, you've got a good, relatively cheap, setup. Psychic power choice is really a matter of preference. I'd go for Warptime to make sure his attacks count in close combat, but Nurgle's Rot might be handy if you expect to encounter horde armies.
On that note, you don't really have a lot of anti-horde firepower. I see lots of plasma and melta, but little else. And while the Plague Marines can stand up to a lot of attacks, they can get swamped by hordes in close combat; they may not die quickly, but they won't kill a whole lot, either.
I think, though, the most important thing you can do to prepare for your baptism by fire is GET PLAYING. There's no substitute for experience, and if you're going into a tournament setting with no knowledge of your enemy or your army's capabilities you're setting yourself up for failure. So get the codex and play as much as you can between now and then; you'll get a feel for your style of play and what units work for you.
Oh, and good luck! I hope 40K works out for you.
The prince can have a psychic goodie like wind of chaos, warptime, or doombolt, if you like.1. What goodies should I get for the Daemon Prince?Icon of nurgle is awfully expensive for such small squads. I'd say don't bother and just paint/model them up with a nurgle-worshipping look.2. Everything will be painted in the style of Nurgle, so should I give the terminators or raptors an Icon of Nurgle?Looks like a real variety. Best to prepare an all-comers list that can handle hordes, power armor, and vehicles.3. There will be 8 players in the tournament with a variety of armies.
Drop the power fist off the terminator squad, as you already have a chainfist. You really have to be stingy on the points in a low point game with chaos.
Good configuration on the raptors
The plague marine champs could use power fists.
You need long-range antitank power. For all-infantry lists, that's probably going to be havocs or obliterators.
Thanks for the advice. I'll leave time for a few more responses before I re-arrange things. I'd like to have my list 100% done before I start assembling models, so that I can use bit X to represent weapon X and bit Y for weapon Y and so on.
And please no Rhino suggestions unless my list has no chance of winning without them. I really don't like them.
And Havocs? Are they necessary? If so, what do I remove to fit them in? Is there any other alternative with weapon configuration that I can use to deal with tanks? I can't remove Plague Marines because of the 2+ core requirement, so it'll have to be either Terminators or Raptors that go if Havocs are used.
Sorry, Mahatma, I didn't see the part about Rhinos when I read your original post. I should get my eyes examined... ;?
I agree that you need some long-range shooting, especially since you don't want to take transports for your squads.
With such a low points allowance I think Havocs might be too expensive. An Obliterator keeps with the infantry theme and offers a selection of weapons that are good for many different targets. The downside, though, is that Oblits are pretty expensive, and because you can't have as many wounds as a Havoc squad you run the risk of getting killed too quickly.
Here's a list I came up with pretty quickly to take these points into account.
Demon Prince w/ MoN, Wings, Doom Bolt
2x 8 Plague Marines w/ 2 plasma guns, Champ w/ PF
6 Raptors w/ 2 meltaguns, Champ w/ PF
2 Obliterators (you'll want to arrange them into 2 squads of 1)
This list is 998 pts, and I'll explain why I did what I did.
1) Although 7 Plague Marines in a squad is fluffy, 8 is better. The enemy now needs to kill 5 PMs to get the unit below scoring strength, rather than just 4. Because they're footslogging it I picked plasmas for both squads, since you'll probably get more mileage out of them over the meltas.
2) I just downsized the Raptors a little to free up some points. The same comment about 7-man squads applied here as well, but I decided to downsize rather than up-size.
3) I think that Obliterators are better than the Terminator squad in your case because your army isn't moving fast enough to ensure an effective deep strike. With Oblits, you'll be targeting your opponent's units on turn 1. Plus, they can move and fire, which can be really helpful.
4) I gave the Demon Prince Doom Bolt because I had 10 pts left over. Otherwise I'd really try to give him Warptime for the close combat boost that power gives.
Of course, this is just my opinion, and I threw this list together in about 10 min. Like I said before, playtest and playtest some more, and then you'll realize what works best for you. Hopefully this other perspective helps a little.
A bit of psychological analysis of my enemies to help with army design. Seven players are currently involved in a 500 point tournament with the following restrictions:
No vehicle can have an AV of 34 or more. That is front plus one side plus rear armour.
I'm now thinking that some of the players will be gnashing their teeth at having to leave their tanks at home. They'll be playing 6 games each with no heavy armour. So, Jung here predicts a backlash when they move up to 1000 points, where all the desire for big guns will burst forth and I'll be seeing more tanks than normal in the tournament. How's that for a diagnosis?
Good point Craftman2 about the 8 man PM squads, I like the thinking.
I've bought two boxes of 7 Plague Marines so my army is slightly restricted by the numbers I have.
Daemon Prince. Wings and Warptime
Warptime helps in CC right? I think this is the most useful Psychic Power for the situation.
7 Plague Marines. 2xMeltagun. Champion with Powerfist.
7 Plague Marines. 2xMeltagun. Champion with Powerfist.
7 Raptors. 2xMeltagun. Champion with Powerfist.
I like how the obliterators can change their weapons to suit any special occasion. The choice I had was between them, Terminators and Havocs. Eventually I concluded that since I'm making an allcomers list, the Obliterators are more versatile and can deal with both hordes and armour depending on which weapon they use. And you people suggested it, your opinion is closer to the truth than mine when it comes to 40k.
I have 28 points left to spend and I'm not sure where to put them. Twin-linked Bolters for each Plague Marine Champion is one possiblility. Meltabombs another. An extra Raptor? I can't add Plague Marines as it'll cost me another box which I can't do right now. ..
Also, what do Meltabombs do? I can't find them anywhere.
For 20 points you can mark the Demon Prince w/ the Mark of Nurgle. Alternatively, you could drop 1 Raptor and put an extra Plague Marine in each squad.
Meltabombs are used in hand-to-hand combat against vehicles. They're pretty effective but it's tough to get close enough to use them, and you only get 1 attack with meltabombs regardless of how many you'd usually have. I don't think you need them considering that all your Champions have power fists, but sometimes you have 5 points left over and nothing else to buy...