1500 Khornate Army - Warhammer 40K Fantasy
 

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  1. #1
    Senior Member omegoku's Avatar
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    216 (x7)

    1500 Khornate Army

    HQ
    Daemon Prince w/ Wings, Warp Time 155

    Elites
    7 Chosen + Aspiring Champion, Icon of Khorne, 2 Power Fists, 2 Power Weapons 264

    Troops
    7 Beserkers + Skull Champion w/ power fist.
    Rhino 243

    7 Beserkers + Skull Champion w/ power fist.
    Rhino 243

    Fast Attack
    7 Raptors + Aspiring Champion w/ Lightning claws, Icon of Khorne, 2 Meltaguns 250

    Heavy Support
    8 Havocs, 4 Meltaguns
    Rhino 195

    Defiler 150

    Total 1500

    I wanted a very aggressive Khornate feel, hence the havocs with meltas instead of Missile Launchers, and the Chosen with combat weapons rather than plasma weapons.
    I decided against a mark of Khorne on my Daemon Prince cos +1 A is not that important when he has 4 already. Plus Warp time will give him an edge in combat.

    Obvious weaknesses would be Horde armies, and Skimmer Heavy armies, and probably IG too. But wherever they hit a line they should do damage.

    Any comments or Ideas? I will accept that they need more long range firepower, and anti horde stuff to become more balanced. But I do demand that all units must be size 8 or the full 10 men( for standard chaos squads so the second weapon is available) but then I get the urge to make a 16 man squad instead..

    Arch Overfiend & Grand Despot
    I currently play:
    Doom Eagle Space Marines
    Hive Fleet Omega Tyranids
    Goff Ork Boyz(dead)
    Tau of O'me
    Inquisitorial Xeno Hunters

    and my attempted foray into fantasy
    'Dark Angel Green' Dark Elves in need of fluff

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  3. #2
    Senior Member xhivetyrantx's Avatar
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    70 (x1)

    Those chosen seem a little slow to me....
    i think you should get a rhino for the chosen otherwise they'll have a tough time getting into combat and you want them there for their high price. Also, give those chosen MoK. if you're going to dump 4 power weapons into a squad, you might as well get as many attacks as you can.

  4. #3
    Senior Member omegoku's Avatar
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    216 (x7)

    The Chosen do have IoK.

    The reason I didn't give them a Rhino was because they would be infiltrating. That means they will deploy last and deploy as close as 18" away from the enemy. As a result they should (hopefully) get away with no transport.

    Where would you suggest I get the points for the Rhino?
    Arch Overfiend & Grand Despot
    I currently play:
    Doom Eagle Space Marines
    Hive Fleet Omega Tyranids
    Goff Ork Boyz(dead)
    Tau of O'me
    Inquisitorial Xeno Hunters

    and my attempted foray into fantasy
    'Dark Angel Green' Dark Elves in need of fluff

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