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Chaos Terminators 5
Icon of Khorne 1
Chain fist 1
Combi plasma 3
Combi melta 1
Heavy flamer 1
Aspiring Champion 1
Personal icon 1
Chaos marines 8
Aspiring champion 1
Icon of chaos glory 1
Khorne Bezerkers 10
Skull Champion 1
-Power fist 1
Personal icon 1
Thousand Sons 8
(this makes squad number nine) Aspiring Sorcerer 1
CC weapons 2
Daemon prince 1
I have points to burn! Weeh!
More serious things though, I have:
1 monstrous creature
4 transport tanks
2 killy tanks
8 TEq (some with fancy weapons)
37 MEq (most with evil god-powers)
48 foot soldiers
Seems okay to me.
Last edited by Pika_Power; April 12th, 2008 at 00:16.
Terminators can ditch the reaper autocannon especially as the spend allmost all their time in the taxi or in combat. Combiplasma alround could be nice or a few chaps with twin lightning claws. Putting a very expensive HQ in with a very expensive squad in a very expensive taki isnt going to make your points back. It is only a 6 turn game and you will probably only chop up 2 units.
CSMs should have 2 meltas and PF Champs each and either Iok or IoCG.
Berserkers are fine.
Thousand sons look ok but could possibly drop the rhino and plod using slow and purpousful to fire single shot bolters and doombolt as you go. Otherwise they tend to only fire once when disembarking and then get pinned in combat By an opponent so terrified of them shooting a second time.
Land raider, too expensive.
Oblits: split into seperate units if you have free heavy slots.
I would drop the land raider for an extra oblit or two and tone down abaddon to a lash sorceror. Now use the lash to bring opponents to your terminators (increased to 6-7) who can deepstrike from icons on the rhino squads.
Quorn! - Protein for the Protein God.
Thank you, but I just would like to say one thing, I generally only have what is in one box of terminators for terminators, etd. I cannot just grab twq more.
I know lash is good. Would it be possible to get a demon prince with it instead? The thing is, I am trying to follow the "Armour, lots of it or none at all" rule. Three rhinos is weak, I need something with a bit of power to draw attention away.
What I was going to say about my limits. I can get two of a special weapon, but not four, as all I will be getting is two normal chaos boxes.
I also only have one terminator box, and I have assembled them. So combi plasma is out of the question. I can take the reaper off, with effort.
So, ditching the land raider could work, but I need more armour, to protect the rhinos.
I've heard that abaddon is quite strong (even for the points...)...so he's fine.
All the rhinos need extra armor.
I've give that squad of marines with a meltagun a champ with a powerfist too.
Ditch the havoc launcher on the land raider, it's a waste of points, especially on a transport-type land raider.
The terminators could be majorly streamlined points-wise. The champion upgrade is unnecessary, and the reaper autocannon can be downgraded to a heavy flamer (which is so cheap) for a mounted type squad. You probably also don't need so many power fists, with abaddon being such a beast and all. Plus it's nice to strike in initiative order. I always go with a single chain fist.I believe each box comes with both a melta and a flamer? Once you get 2 boxes, you can have a squad with 2 flamers, and a squad with a 2 meltaguns. Also, each box comes with a plasma gun, and the plasma pistol can be easily converted with a bolter to make another convincing plasma gun.What I was going to say about my limits. I can get two of a special weapon, but not four, as all I will be getting is two normal chaos boxes.The obliterators are probably going to be used for their lascannons. Why not replace them with lascannon predators, to increase the armor count, without losing any antitank?So, ditching the land raider could work, but I need more armour, to protect the rhinos.
Actually he's just a big fat points sink. Why? Because he's slow. Thus once he loses his raider transport (which may be even before it moves) he has trouble getting into multiple combats or getting anywhere near earning his cost back, let alone making his money's worth.I've heard that abaddon is quite strong (even for the points...)...so he's fine.
... only triumph could turn pooing his pants into a good thing..
Replacing Obliterators? They worked well. Also, they are almost as durable as a Tri-las-pred. Also, if one dies, I loose a whole lot less.
I like the idea of more armour though. Would a defiler be a good idea?
New list up. Sorry for double post, but it was this, or making a new thread. one of the two.
Termis: Very expensive for 5 models. Drop the IoK, as you have sufficient c.c. finesse with your berzerkers, and this would save you a handsome chunk of points. Second, you probably don't need any of the power fists in this unit. Stick with the single chain fist. It should be sufficient. Also, drop the champion. Termis work just fine in c.c. without champions. The reaper is ok, but IMHO, it's too expensive. Consider that you can purchase a whopping 5 combi-weapons for the same price as a single reaper. Here's a good 5 man termi squad;
*1x heavy flamer with chain fist
(for your build, considering that you have very little ways of dealing with vehicles, it might be nice to have a couple of combi-meltas in this squad. However, I generally advise against mixing combi-weapons. Just a thought)
Berzerkers: Not bad. A basic power weapon will allow the champion to take advantage of the superior init conferred by furious charge. Just something to think about. Also, while 10 is a ripe fine number, I'd reduce them down to 8. This will free up some points that should be used for upgrades in other parts of your army.
Chaos Marine Squad: Upgrade one to a champion and take a fist. This will great improve their c.c. ability.
T.S. Marines: Fine.
Predator: Take las-sponsons. You need the tank busting.
Overall, you're solid in c.c., but your tank busting is desperately lacking. You only have the obliterators and the few scattered melta guns. I'd strongly recommend that you drop the defiler and take another pred with las-sponsons, though, I know that you want an ordinance weapon.
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The heavy flamer also seems to be a good idea. The Combi weapons I cannot model properly. Also I do not really want plasma. The only combi weapons I have are combi melta and combi flamer. They were implemented as a spur of the moment usage.
The champion is staying. I need the extra attack on the chain fist. Also, the IoK is nice. Having those five extra attacks can make all the difference. I gain nothing more from putting it with the bezerkers as an asp champ and pw that putting it here.
As for reducing them, I feel they are a good size. 10 is the max carried in a rhino, so I might as well make use of that. Also, I feel that an extra eight attacks on the charge is a good bonus. It adds bodies to the army, and protects the fist.
Does the prince and the powerfists in squads count? How about the defiler?
Would a dreadnaught be a good idea?
By no means stop rating, please. I just need to hear reasoning. My heavy support is what needs the most help. (the terminators are really beyond help, as I like how the IoK looks on them...)
Modeling issues aside, is there any other particular reason you don't like combi-plasmas? They have good synergy with 2+ armor save models, as well as supplying much needed relief on call against verily everything your opponent could field, save for heavily armored vehicles.
Ten is a ripe fine number, and here, I agree that you're maximizing your rhino capacity. Although, against most infantry types, eight is ample. Now that I've said this, I'll add a note against it, namely, that in larger games, having ten man zerker squads is completely justifiable.
The only consistent tank busters are long range weapons- those with a range of 36" or greater. Even melta guns, while great tank busting support, cannot sustain your tank busting inventory alone. Multi-meltas are solid options, but at 24", you're limited to what your opponent places forward in his/her deployment zone. All these factor tally up to the point that we chaos players have two cost-effective options for our mainstay tank busting: 1) preds; 2) obliterators. Armies that use rhinos should naturally look first to preds, as they help draw fire away from our transports, which are often the main thrust of our builds.
The recent trend in G.W. is a focus on vehicles. Given this, armies of all types tend to do better with greater and greater numbers of tank busters. In fact, I've noticed lately that when two armies are evenly matched, with equal generals in command, the army with a greater tank busting weaponry usually wins the day. Of course, I'm overgeneralizing now, but it's the growing trend.
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