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Greetings, mighty Champions of Chaos! A fellow Leader of an once powerful Warband needs your help!
Ever since the reality of our Universe shifted and Daemonettes turned into mere lesser Demons, my warband seriously lacked the might to vanquish its numerous foes. The forces at my command are not longer sufficient to form a worthwhile army.
So I ask for your wisdom, brothers and sisters of chaos. I will reveal to you what troops I can muster and you shall offer your humble advice on what reinforcements, if any, I shall recruit to bring my army up to fighting strength once more!
Chaos general in Terminator Armor w/ paired Lightning Claws
Lucius the Eternal
21 Chaos Space Marines
5 Chaos Space marines w/ Icons
2 Champions w/ Power Fists
1 Champion w/ Energy Wpn
2 CSM w/ Plasma Guns
3 CSM w/ Plasma Pistols
3 Noise marines w/Blastmaster
5 Noise marines w/Sonic Blaster
6 Possesed CSM
12 daemonettes/Lesser demons
3 Chaos Spawns
1 Chaos Rhino
1 Defiler w/ Havoc Launcher
End of garbled RPG speech:
so what should I do? What was once a working army was castrated by the new codex. Without "real" Damonettes, which were always a centerpiece of my strategy, along with truly brutal Chosen Champions I haven't been able to form any reasonable army that is in any way competitive. What can I do?
I'm prepared to spend about 100 € for new models, but what to get?
Help me, puhleeeeese!
tries to look cute but fails miserably
Not in my game you won't!!
No worries my fine warmaster of chaos, you have the core of a very good army.
The tactic you were used to using - I.E., get the daemonettes into the fight, and then sit back and watch the carnage, is gone. Yes, it's a bummer, but I wouldn't loose any sleep over it.
In the new codex you take advantage of the best infantry in the entire 40K world -- the Chaos Space Marine.
Here is what you want;
2-3 squads of marines that are rigged like this;
Champion with powerfist
marine with icon (chaos glory is great)
2 marines with the same special weapon -- melta or plasma. ALWAYS have 2 of the same weapon
6 normal marines
Make a squad of noise marines; These guys are cool!
champ with power weapon (keep the good I )
all your marines with sonic blasters
one with a blastmaster
normal bolter-armed guys to make 10
Use some of your lesser daemons - they are a great roadblock unit. Pop them out of a rhino as it is driving by and then start your maniacal laughter - it's an amazingly effective tactic to tie up enemy units.
Get a Predator - autocannon turret with Las sponsons is a good choice
get a squad or two of Terminators. Make a 'Karmoon Special' ;
3 terminators with combi-plasma
1 with heavy flamer
deep-strike behind enemy lines and watch the fun
It's hard to go wrong with either
3-5 Bikes with melta/combi-melta
7-10 raptors with 2 meltas and champ with powerfist or pair lightning claws
HQ - needs wings/jump pack
Get something (Lord or Daemon Prince) with wings. And wings. Did I mention wings?
Use your Lucious model to 'count as' a Sorcerer with lash of submission (and a jump pack)
In the new and improved 40k world you need lots of armor, or none. If you put all your troops in rhinos, they will be able to advance up the table because your enemy is too busy shooting the defiler and the predator. You will present him with too many choices, and they will almost always shoot the heavy choices first. It's a tactic that works really well, because most people are afraid of the big guns more than the MUCH more deadly squad of troops in the rhinos.
Read the chaos army list designer sticky on the chaos army list page and you will see what I'm talking about.
I moved your thread to the army list section, because that's essential what it is- an army list
Aeroplane offered some really good advice. Forth edition chaos can be fielded in a number of configurations, all revolving either around two base options: an infantry build or one devoted to vehicles. Looking at your models, the vehicle route seems more easily adaptable. You have a very nice base of marines, so really, at this point, we need to flush your army out. Rhinos and predators are our two primary tanks, and have wonderful synergy together. First, let me ask about your army. How many points are you fielding? At the 1500 level, you should be fielding 5-6 vehicles for mech chaos. I'd recommend a very aggressive baseline of chaos marines, rhinos, and predators. As for your defiler, they usually work best in pairs, but that is by no means mandatory. If you really like the model then throw it in with the mix.
Noise marines are also viable, however, they really work best in numbers, just like our vehicles. Here are two very effective squads:
5x noise marines w/ 1x blastmaster & 4x sonic blasters (you can add an additional noise marine w/ sonic blaster upon call)
8x noise marines with 1x blastmaster & 7x sonic blasters
In order for sonic marines to be effective, you need lots of high priority infantry targets that force your enemy into conflict over which units to address as the main threat. Without a high number of priority targets, the noise marines become the obvious choice for enemy infantry killing weapons; and they're really too expensive for wasting as a distraction. Other options for high priority targets include: havocs, raptors, terminators, chosen, t.s marines. As you can see, noise marines are generally designed for an infantry build, but don't let this discourage you, if you want to field them as well as vehicles. Warhammer is a hobby, and our main goal is FUN!
So, here is what I'd consider for your build:
2-3x predators (Areoplane offered the best all-around configuration, that is, auto-hull, las-sponsons. In 5th edition 40K, this will become one of our staples, as our infantry killing preds will have serious movement issues).
Terminators: Very good indeed in 4th ed. Most players field them in small batches with combi-plasmas and a heavy flamer, along with a power fist or chain fist.
Spambot kill tally. . .337
Thank you for your advice. Rhinos sound like an option for me.
I will aquire three Rhinos and a Predator first and see how I fare.
I have also thought about recruiting 3 big (10+) squads of raptors along with several units of demons (when the new plastic boxes come out) for an Infantry only/Demon Bomb build. Any comments on that?
Not in my game you won't!!
The only issue with raptors is their lack of 24" bolter fire, which is needed against any c.c. swarm (i.e., Nids, Orcs). Of course, your environment might not include these armies, in which case, it's not a bad idea. Overall, I tend to go with smaller raptor squads when taking multiple squads of them. Eight is a good number and gives you ample staying power and a higher count of power fists on champions and special weapons. However, if taking only a single raptor unit, then I'd recommend nine to ten.
Spambot kill tally. . .337