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This is my revised army. I have played 4 games with it so far and have made some changes based on these. Any help greatly appreciated
AC W/ Fist
7 Plague Marine
AC With Fist
Landraider (extra Armour)
The basic plan is, depending on scenery, to set up in two groups. The first is the raider with Zerkers and Demon Prince. The second is the Termies and CSM. The Deathguard with sprint to any objectives and hopefully live. The zerker/prince combo will use the full 20/18inch assault (or maybe 2 assaults) with the prince in suport where needed on turn 2.
So any comments/ suggestions about this list?
Appreciated in advance.
Last edited by Hardcore_Hobo; April 22nd, 2008 at 09:38.
For starters your lists illegal. You have 4 heavy support slots that I can see, two seperate oblits, the vindy and the raider. You could use the oblits as a single unit to solve this but it does hamper there effectiveness.Lash prince, pretty solid.HQ:
LashToo low on numbers, you could do with being atleast double strength of how many upgrades you are, so 8 strong for this unit.Elite:
4 MeltasYou dont have any Icons for these to DS onto, its not a good idea to have them walk as they will/should be shot down before they can get within range.4 Termies
Combi PlasmasA good moving firebase. I ALWAYS take these.Troop:
AC W/ Fist
2x PlasmasWould benefit from a powerfist champion.7 Plague Marine
2 PlasmasNice unit and a good idea with the lash. Remeber berzerkers cant have LRs as dedicated transports.10 Beserkers
AC With Fist
Landraider (extra Armour)Nice set of heavy supports.Heavy Support:
Some units seem a little understrength or weak, the chosen defiantely to me scream weak unit shoot me. The terminators need to DS into the battle to fall upon the enemies key units but need icon support to do so properly.
Yup, thanks for noticing that. Forgot that zerkers can't have LR as dedicated transport.
I may either group the oblits or have a set of havoks with missile launchers insead. I have spent ages (for me) painting the oblits though and they look sexah. Plus they have done ok so maybe i'll keep them for another few games and see how they go.
I forgot to add the icons. The Zerkers and CSM have one. considering sticking one on the chosen unit.... Especially good if they get infiltrate.
As for the chosen, I would like to beef them up a bit but the points are nowhere. In both the games I played with a similar army (vs guard and eldar) the 5 accounted for a wraithlord, a hellhound, 5 ogryns, and a basilisk so they are making back their points. Particularly if I can infiltrate (which screwed me in the 2nd game as I couldn't)
Is it worth trying to find the points somewhere for a rhino for the plague Marines? They have been great as footsloggers but maybe a bit more speed may help them take objectives better? In both games I have lost my rhinos in turn one ( i never ever get first turn ) which inturn pinned the zerkers. Landraider also seems much more fun and Khorney - particularly as I spent last night paiting a huge, vehicle covering khorne logo on one.