1000pts Mech Fallen Angels - Warhammer 40K Fantasy
 

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  1. #1
    Member TyrantLord737's Avatar
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    1000pts Mech Fallen Angels

    Chaos Lord - Daemon Weapon, Melta Bombs - 135

    9 CSM's - Flamer - Champ w/PFist, Rhino w/EA - 230
    10 CSM's - 2x Flamers - Champ w/PWeapon, Rhino w/EA - 240

    3 Bikers - 2x Melta gun - 119
    3 Bikers - 2x Melta gun - 119
    5 Havocs - 2x flames, 2x meltaguns Rhino w/EA - 155

    This comes to 998pts

    For this army i was thinkin it would be cool to use DA vets and Ravenwing Bikers for the fallen feel. Tactics wise the bikes and maybe the havocs will go tank hunting and the CSM's and lord will take on any infantry around with the havocs (if they arnt off killing tanks). The body count is fairly low at 25 infnatry 6 bikes and 3 rhino's. Any suggestions for improvement are extremely welcome.


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  3. #2
    The balding drunkard Meish's Avatar
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    Chaos Lord - Daemon Weapon, Melta Bombs - 135

    Drop the melta bombs they aren't really needed for him. Other then that nice choice.

    9 CSM's - Flamer - Champ w/PFist, Rhino w/EA - 230

    Drop the extra armour, it is not needed on the rhinos. Also get this squad IoCG.

    10 CSM's - 2x Flamers - Champ w/PWeapon, Rhino w/EA - 240

    Give the champ a pfist, drop the extra armour and give this squad IoCG as well.

    3 Bikers - 2x Melta gun - 119
    3 Bikers - 2x Melta gun - 119

    Nicely setup Considering giving these squads IoCG

    5 Havocs - 2x flames, 2x meltaguns Rhino w/EA - 155

    Drop the rhino for this squad as it is useless in the rhino.

    Consider getting a bit more ranged anti tank as well. Other then that nice list.


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