2000pt Khorne Army - Warhammer 40K Fantasy
 

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  1. #1
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    2000pt Khorne Army

    Chaos Lord 165pts
    MoK, Pair of lightning claws, Jump Pack, Personal Icon

    5 Possessed 160pts
    IoK

    10 Marines 205pts
    AC w/power fist, melta gun, flamer

    10 Marines 205pts
    AC w/power fist, melta gun, flamer

    10 Marines 205pts
    AC w/power fist, melta gun, flamer

    10 Berzerkers 281pts
    SC w/power weapon, Personal Icon, Rhino

    10 Berzerkers 281pts
    SC w/power weapon, Personal Icon, Rhino

    5 Raptors 180pts
    AC w/power weapon, 2 x melta guns, IoK

    5 Havocs 145pts
    2 x Missile launchers, 2 x Heavy bolters

    Predator 165pts
    T/L lascannons, lascannon sponsons

    TOTAL 1992pts

    The plan is for the lord and raptors to race up one side to try and reach the enemy as quick as possible. The berzerkers and marines will go in one huge surge through the middle and 50 guys in power armour should be hard to stop. The havocs and predator are for tank hunting and the prossessed can mix it up a bit. I was thinking of adding in the following to bring it to 3000 for big games.

    Chaos Lord 155pts
    Terminator Armour, MoK, Bloodfeeder

    Daemon Prince 140pts
    Wings, MoK

    5 Terminators 215pts
    Champion w/IoK, Heavy flamer, 2 x Pair of Lightning claws

    And then a bloodthirster and 10 bloodletters though i’m unsure on their points because I haven’t got codex demons yet but im guessing around 200 pts for the blood thirster and about the same for the 10 bloodletters. The remainder of the points will go on bolstering some of the units, especially the raptors and havocs and icons to help bring the daemons in. I'm thinking the lord and terminators will bolster the big surge, the daemon prince will go down a flank on his own and the deamons will be a nice surprise!
    I'll be mostly playing against a marine player who always makes a thin blue line with a few troops held back to support his line, a marine player who likes to get into combat and a large imperial guard army. Any help with this army would be appreciated. Thanks


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  3. #2
    The balding drunkard Meish's Avatar
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    104 (x3)

    Chaos Lord 165pts
    MoK, Pair of lightning claws, Jump Pack, Personal Icon

    This is nice, but there is no need for the personal Icon...I don't tend to use lightning claws but I run mine with a BF...so...

    5 Possessed 160pts
    IoK


    These are risky to run, and not nearly worth the points they cost, I suggest swapping them for chosen or termis.

    10 Marines 205pts
    AC w/power fist, melta gun, flamer


    10 Marines 205pts
    AC w/power fist, melta gun, flamer

    10 Marines 205pts
    AC w/power fist, melta gun, flamer

    Why the flamers? You could lose chagrge with those...i suggest dual meltas on these squads and IoCG.

    10 Berzerkers 281pts
    SC w/power weapon, Personal Icon, Rhino

    10 Berzerkers 281pts
    SC w/power weapon, Personal Icon, Rhino

    Drop the Icons...they are not needed. Give the champs a pfist just incase you get stuck in a CC with an MC or some such.

    5 Raptors 180pts
    AC w/power weapon, 2 x melta guns, IoK

    uip this squad to 8 ratpors, with a champ with fist.

    5 Havocs 145pts
    2 x Missile launchers, 2 x Heavy bolters

    I am not a fan of havocs at all. I suggest dropping these for another pred otherwise, you are going to lose your pres and your rhinos fast.

    Predator 165pts
    T/L lascannons, lascannon sponsons


    Drop the lascannon off the front, it isn't needed. Plus if you move at all you can then only fire one gun.

    TOTAL 1992pt


  4. #3
    Chilli Fueled Heretic danjones87's Avatar
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    1329 (x8)

    Quote Originally Posted by karmasushi View Post
    Chaos Lord 165pts
    MoK, Pair of lightning claws, Jump Pack, Personal Icon
    Drop the Personal icon, its not doing anything in the list.

    Quote Originally Posted by karmasushi View Post
    5 Possessed 160pts
    IoK
    Possessed arent a popular choice due to there randomness. Give them a whirl and see how you think they are.
    Quote Originally Posted by karmasushi View Post
    10 Marines 205pts
    AC w/power fist, melta gun, flamer

    10 Marines 205pts
    AC w/power fist, melta gun, flamer

    10 Marines 205pts
    AC w/power fist, melta gun, flamer
    Id suggest using two meltaguns per squad or two flamers, mixing them means you wont be specialising. When you dont specialise you waste points.

    Quote Originally Posted by karmasushi View Post
    10 Berzerkers 281pts
    SC w/power weapon, Personal Icon, Rhino

    10 Berzerkers 281pts
    SC w/power weapon, Personal Icon, Rhino
    These squads need powerfists. Remember you cant charge out of the rhino unless its stationary.
    Quote Originally Posted by karmasushi View Post
    5 Raptors 180pts
    AC w/power weapon, 2 x melta guns, IoK
    Powerfist. It meshes much better with the meltaguns allowing you to tank/MC hunt and follow up the shooting with a solid thumping in close combat.
    Quote Originally Posted by karmasushi View Post
    5 Havocs 145pts
    2 x Missile launchers, 2 x Heavy bolters

    Predator 165pts
    T/L lascannons, lascannon sponsons
    TOTAL 1992pts
    The pred should not have the Twin linked lascannon, its too expensive for what it is. The autocannon is fine. I wouldnt mix missile launchers and heavy bolters they dont mesh well.

    Dan

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