2500 pts Death Guard - Warhammer 40K Fantasy
 

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  1. #1
    Topic Creator Deluxe Mr_Wayne's Avatar
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    225 (x7)

    *List updated 16/6*

    Not so fluffy 2500 pts Death Guard (lots of vehicles).
    What needs to be done?
    ***

    Daemon Prince
    Mark of Nurgle
    Wings
    Warptime
    175

    Terminators x 5
    Terminator Champion with dual Lightning Claws
    Combi-plasma + Power Weapon x 3
    Heavy Flamer + Power Fist x 1
    Icon of Nurgle
    Land Raider Transport with Daemonic Possession
    510 pts

    Plague Marines x 7
    2 Plasma Guns
    Champion with Fist
    Rhino with pintle-mounted combi-bolter
    266 pts

    Plague Marines x 7
    2 Plasma Guns
    Champion with Fist
    Rhino with pintle-mounted combi-bolter
    266 pts

    Plague Marines x 7
    2 Meltaguns
    Champion with Fist
    Rhino with pintle-mounted combi-bolter
    256 pts

    Plague Marines x 7
    2 Meltaguns
    Champion with Fist
    Rhino with pintle-mounted combi-bolter
    256 pts

    Plague Marines x 7
    2 Flamers
    Champion with Power Sword
    Rhino with pintle-mounted combi-bolter
    246 pts

    Plague Marines x 7
    2 Flamers
    Champion with Power Sword
    Rhino with pintle-mounted combi-bolter
    246 pts

    Predator
    Lascannon Sponsons
    Autocannon Turret
    130 pts

    Predator
    Lascannon Sponsons
    Autocannon Turret
    130 pts

    2481 pts

    Last edited by Mr_Wayne; June 16th, 2008 at 23:27.

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  3. #2
    Senior Member Mad Cat's Avatar
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    951 (x8)

    HQ: Prince is good. Lord is ok but nothing flash. He is just a few extra S4 powerweapon attacks. You could buy 4-5 more termies for his cost and they would have many more attacks and wounds.

    Termies: Drop the lord and get one more terminator with a pair of claws and maybe upgrade him to a champion. Now get Icon of Nurgle for the unit and you save 50 or so points.

    Troops: Nice loadouts. I'm not keen on flamers at all. flamers hardly ever fire 2 shots per game so why not give a combi flamer or two to champions and kit the rest out in plasma or meltas. I would also put the power swords on champions in plasma units as they are more likely to rappid fire rather than charge.

    Heavy: Predators are good appart from the combi meltas which will never fire. Why not move the combi meltas to some of the rhinos who will be getting much closer. It will give them a tank hunting roll after they deliver passengers and maybe encourage the enemy to keep shooting at them when they are empty.
    Quorn! - Protein for the Protein God.

  4. #3
    Topic Creator Deluxe Mr_Wayne's Avatar
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    225 (x7)

    Very good point made out. I will take some serious thought on the, especially the Lord issue. The pintle mounted combi-meltas are for 5th edition, where if you get a Weapon Destroyed result on the damage chart and are all out of weapons, the result is treated as an Immobilised instead. The Vehicle can still be used as a wall to block the overly important LOS and can even ram other vehicles, but this requires it to be able to move. A 10 point investment for that can prove to be quite fruitful. Hmmm... more pintles in the rhinos are needed.

    When it comes to the flamers, I think they will se more light of day in 5th, as flamers negate cover, and all and everyone will get 4+ cover from being behind rubble. Also they provide some more weapons against hordes, to which I am weak.
    More thoughts on this?
    "The more choices you force the opponent to make, the better the chance for you to capitalize on his mistakes"

  5. #4
    Member dan1986's Avatar
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    seems like a good list, I would agree with Mad Cat and say get rid of the flamers, but then i here your arguement and i'm undecided, we'll have to wait until 5th is out to see properly i think.

    As for the pintle mounts on rhinos, the chaos rhino entry has a twin-linked bolter listed in its wargear entry, can this not be used to get around the weapon destroyed rule?
    Back in the zone!

  6. #5
    Member teplicuss's Avatar
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    Nice list, however check your points, i think you are off a little.

    7 plague marines, champ, power wepon, two flamers, rhino, and combi is 246...you are off by 5.Just trying to help.


    but great list...

  7. #6
    Topic Creator Deluxe Mr_Wayne's Avatar
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    225 (x7)

    I seem to have added the cost for the combi-bolter to all of the vehicles. Thanks for the heads-up.

    Why is there a twin-linked bolter in the rhinos wargear list and also in it's options list? Can I get a total of 2 of these on my rhino?
    "The more choices you force the opponent to make, the better the chance for you to capitalize on his mistakes"

  8. #7
    Member teplicuss's Avatar
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    10 (x1)

    the combi is 10 points. and the extra bolter...to make it two of them...is 10 as well.

    so you get either a combi...or another whole gun.

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