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Okay, so there are no up-to-date cultist rules atm. This is a very sad thing, as I've been wanting to make a cultist army for years now.
I've made this list using the current Chaos codex, with allied Chapter Approved cultists (rules found in the 3rd Edition Chapter Approved I think, AKA the Second Book of the Astronomican). I guess it'll have to do as a temporary list until GW releases some new cultist rules.
Just thought I'd post this to see what the other cultist fans think. I guess the other option is the LatD rules, but I like these more. I'm thinking of modeling the Nurgle Lord using an Obliterator model, and everyone else will be based on Chaos Marauders with gas masks - the cutists will just be running around with loincloths and tottoos, while the CSM's will be loaded down with armor plates and mutations.
Chaos Lord w/ termi armor, combi-plasmagun, power weapon
6 Chaos Space Marines w/ 5 Bolters, 1 Flamer
24 Chaos Cultists:
- 12 w/ ccw only
- 9 w/ laspistol+ccw
- 2 Flamers
- 1 Demagogue w/ laspistol+ccw
same as above
Tyranids: 2500 pts
Imperial Guard: 1000 pts
Witch Hunters: 1000 pts