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My first attempt at an all (well predominatly) Khorne list.
Daemon Prince: Wings, Mark of Khorne
10 Chaos Space Marines: Champion with Power Fist, Icon of Khorne, 2 flamers, Rhino transport
10 Chaos Space Marines: Champion with Power Fist, Icon of Khorne, 2 plasma rifles, Rhino transport
8 berserkers: Champion with Power fist, Rhino transport
5 raptors: 2 meltas, Champion with Power Fist
Defiler: Havoc missle launcher
8 Havocs: 4 Missles Launchers, Rhino
Input and suggestions are welcome
30 points remain.
1 x extra raptor.
1 x IoCG, for either the raptors of havocs.
6 x Raptors isn't ideal for Close combat, HOWEVER... if you're strategic with them, you can use them very well to press an advantage. Ideally they should assault someone already being beaten up by your zerkers or daemon prince.
They will shift the tide of battle in your favour, and hopefully be able to move to the next set of combat soon
LO RulesOriginally Posted by AnonymousOriginally Posted by Cyric
karmoon covered what i saw, but berserker champions function better in 5th ed. with power swords since their pistol doesn't give them an extra attack when armed with a power fist, unless you rather them charge MCs and tanks than get +1 attack. i've never seen a havoc squad use a rhino... it now occured to me that it may be useful.