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I want to make a Nurgle/Deathguard army and have never played either as or against Chaos. How is the following list for semi-competitive play? I want it to keep fairly true to the Nurgle fluff (definitely 7 to a squad), although I would not mind having some vehicles like rhinos, dreads, or even bikes, or some heavy weapons if I need. Typhus will go with the terminators, and each plague champion will have a scythe like his as the power weapon Any ideas on what 6 guys should go with the sorcerer? I don;t care about his pyshic power, but I do want to have one, as I want to have him have a big yellow cat eye as his head. I was thinging about maybe a bike squad or something. Don't worry about the points, but any help on what I need to take and what I should not take would be greatly appreciated. Thanks!
--Mark of Nurgle
-Chaos Terminators (6)
--Icon of Nurgle
--Power Fist (3)
-Plague Marines (7)
-Plague Marines (7)
-Plague Marines (7)
Last edited by Triple Threat; July 30th, 2008 at 18:14.
Welcome to Chaos!
Good to see someone so eager to join up with Papa Nurgle, as well.
There are a few things I can suggest about playing Plague Marines, and Death Guard in particular. When trying to stay fluffy, it's also important you do what you can to stay competitive, and Plague Marines tend to play better equipped a certain way.
Your basic PM are best in squads of 6 - 8, and 7 is a great number to stay fluffy. This works even better in 5th now that the squad is scoring down to the last man.
Now, PMs are great for a number of reasons, but one of those is certainly that they can take two special weapons regardless of their squad size. Which weapons to take is pretty straightforward, and you'll get the same advice from just about every Death Guard player: plasma guns or meltas, and you'll want two of the same per squad (which is to say, no weapon mixing). Plas because we have FnP, and can avoid the Gets Hot damage easier, and Melta because we need some punch against vehicles in an otherwise heavy weapons-less list, and they're assault. While I've got nothing against flamers, I really wouldn't take them on PMs unless you already had about four other units with Plas and Meltas. A unit with Flamers in a Landraider can be a nice spearhead, but we need the high strength of those other weapons first and foremost. I generally divide my Plas and Melta squads evenly (two and two). With three squads, I'd favor the Meltas on two, and Plas on one.
Moving on to the Champions, they work best outfitted with only a Powerfist. Power Weapons are seeing increased action in 5th now that PFs get less attacks, but at I3 with your PMs, you may as well have your Champ swing at I1 with a big strength bonus. I know you've got conversion ideas for the PWs, but that can always be done with your Termies, too; they have them anyways.
Speaking of Termies, maybe throw a Chainfist in there, too, for all your vehicle ripping needs, and consider the cheap, effective greatness of combi-weapons. Most people will tell you to go with combi-plasmas, though I like meltas, too.
And I'll end my suggestions with the saddest change you may have to think about ... getting rid of Typhus. We all love him, and he's quite the force on the field once he gets within assault range, but he's very very pricey for games under 2000 pts. Our lords, sorcerers, and Daemon Princes can all pack a considerable punch for much less. Feel free to use him to test him out and all, but know that you may find it more effective to bulk up your squads with the points saved by not using him until you get to playing larger games. This was a lesson I had to learn for myself when I started playing, too.