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Group one Primary:
7 Plaguebearers w/Chaos Icon
15 Bloodletters w/Skulltaker inside
Group two Secondary:
7 Plaguebearers w/Chaos Icon
Herald of Tzeentch w/Chariot, Soul Devourer
Just wondering thoughts on this list. I ran it today against a Necron army. It served pretty well. My thought is that it would mostly be a MEQ killer army because of all the armor save denying stuff in it. Only problems it would have is vehicles. Not too sure how to deal with those other than the Bloodcrushers. Not sure about keeping Herald as he didn't do much in the match but what do you guys think of it?
Your correct, you will have some big problems with any vehicle heavy list. Especially landspeeders/skimmer tanks. You could always sacrifice your flamers and hope to get lucky, but that's not why you have flamers. They're there to thin out the opponents troops. Overall, your list is not bad, but I'd drop some of the massive amounts of bloodletters you have and take something more mobile, like seekers, or a MC with wings. Expensive, but it will draw fire away from your bloodletters/crushers. I'm assuming your using Plaguebearers to hold objectives/help with deepstrike mishaps? 20 bloodletters are only slightly better than orks as far as armor saves go, and they cost a ton more, and orks can shoot. Until you get these guys in combat they're terrible. Make sure you DS them for support. Don't stick them on the table to run at something, because they won't be left if you do. They are there to clean up for the plaguebearers. Does this make sense? Is this helpful? BTW, I play mononurgle, and I absolutely crucified a blood angels player this evening.
BTW, the pretty much standard buildout for a HoT is Chariot/Daemonic Gaze, Master of Sorcery, BoC, We are Legion. It makes him able to shoot 2 different targets, and charge either, and gives him anti-armor/anti-MEQ killing power, and i think it comes out to like 110pts. Not bad. I personally like ripping tanks open with MC though. Rear armor is my favorite snack for my DP of Nurgle. If your going to do DP the mark of nurgle and noxious touch are nasty, and you almost have to take cloud of flies. Because it's very nice to not have to worry about an extra 10 attacks because a squad charged you. What I do, is take three DP's kitted the way I said above, and give them all Breath of Chaos as well. Imagine the look on your opponent's face when these land on the table, and destroy half his troops on the first turn. Then he charges you, and realizes what a mistake he made, since the charge didn't help him, and you wound on a 2+ with rerolls as well. And he has to roll a 6 to wound you with anything but a powerfist. NAZTY!! My 3 DP's took out almost all of my friends entire army the other night. It was hilarious. He was rolling very poorly, but it still made him hate Nurgle more than anything. He actually threatened to quit the game. I felt bad, but it's a legal list. I don't think it's cheezy because you have to worry about scatter. If you get lucky it's deadly though. Sorry for the rant. I like soul grinders because the model's awesome, but one lascannon can open it up with some lucky rolls. it takes 4 good shots, and 4 wounds, and 4 blown armor saves to take down my daemon prince. multiply that by 3, and that's a lot of lascannons your opponent has to take. If your gonig to do soul grinders, make sure you take at least 2, as one of them will disappear fast. Plus their footprint is huge, so better chance of you losing one on the way in because of a bad deep strike. Hope this helps.
Well first of all, you need to drop either a squad of bloodcrushers or a squad of flamers as you have 4 elite choices right now, which is illegal.
I would drop some of the bloodletters and bulk the plaguebearers up to give you more resilience for holding objectives. I would also either drop the Tzeentch Herald or reconfigure him to the standard chariot build listed above.
As far as anti-armor is concerned some SGs or DPs is not a bad idea but if you are going to take the nurgle DP with breath, hide and the rest of the trimmings consider a Great Unclean One instead. It is a little slower with a slightly lower WS but with cloud and breath is only 10 points more expensive than a Nurgle DP and is more resilient with a fifth wound, FNP and a superior invulnerable save. I must strongly suggest taking a couple of Grinders because they are fairly cheap, can provide an ordnance like attack, and are great at cracking vehicles with their high strength. Soul Grinders are the best unit for dedicated fire support in a Daemon army and as such are very useful.