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I've been so torn lately with Ideas for my daemons that I seem to be posting a new list everyday... I appreciate all the responses and Insight so far. Again I only use my gods, Tzeentch and Slaanesh.The Tide Of Change / The Daughters Of Desire*Fateweaver 333 Pts.*The Masque 100 Pts.3 Flamers of Tzeentch 105 Pts.*Soul Grinder with Phlegm 160 Pts.Soul Grinder with Phlegm 160 Pts.15 Daemonettes with Instrument 215 Pts.15 Daemonettes with Instrument 215 Pts.*10 Pink Horrors with changeling, Icon and bolt 205 Pts.1498 Points* = Daemonic Assault
This list uses 2 of my favorite characters (fluff wise) Fateweaver and the Masque. I was wondering if the 2 of them together could be effective. It appears that they can so long as Fateweaver stays out of CC. Here's what I came up with.
Please tear it up however you see fit. All input appreciated!
HQ: An expensive combination but I would only ever take the masque if the fateweaver was there to give a rerollable 3+ save to her (it).
Elites: They are fantastic especially when the masque moves victims into teardrop shaped formations.
Troops: Instruments aren't really needed, Bolt can go from the horrors as you would loose 30 S4 shots in order to use it.
Heavy: They are ok and at least you have 2 of them but I would prefer daemon princes with MoT to hang around the fateweaver. They would benefit from great saves and protect him from some of the incomming fire by blocking LOS to enemy devastators etc. MoT and Bolt make good cheap princes and give you some good anti tank firepower. Shave a few daemonettes off and you could afford 3 more flamers.
Quorn! - Protein for the Protein God.
I'll agree with MadCat mostly, DPs would work well with Fateweaver and give you some extra oomph in combat. DPs w/ MoT, Bolt, and Gaze end up costing the same as your Grinders so it works quite well.
I think you could use some more assault units, probably Fiends. If you get rid of 6 Daemonettes and the musician you can afford 3 Fiends to cause havoc in assault.
Ok so heres a new list, I'd like to talk to you guys about my daemonic assault, How would you change it? and how close/far would you DS and where.The Tide Of Change / The Daughters Of Desire*Fateweaver 333 Pts.*The Masque 100 Pts.3 Flamers of Tzeentch 105 Pts.3 Fiends of Slaanesh 90 Pts.*Daemon Prince Of Tzeentch with Bolt, Gaze, Mark - 160 Pts.Daemon Prince Of Tzeentch with Bolt, Gaze, Mark - 160 Pts.12 Daemonettes with Instrument of Chaos 173 Pts.12 Daemonettes with Instrument of Chaos 173 Pts.*10 Pink Horrors with changeling, Icon and bolt 205 Pts.1499 Points* = Daemonic Assault
My hope is to have a near if not completely inpenetrable wall with the princes, fateweaver and the masque. Pavane anything and everything into my assaults/flamers. And with this many bolts hopefully deal with any tanks I encounter.
I left the instruments on the nettes because of left over points. Loving the feedback guys!
That is how I would do the daemonic assault. Possibly swap the masque into the second wave as you don't really need pavine on the first turn as nothing else can assault. This would alow another prince to arrive and have a go at a tank. However it would be a shame if she didn't arrive on turn 2 when you might really need her.
I would deepstrike about 18" from your opponent to get the horrors and gaze to fire. come down off to one flank and have a go at part of his army. See if you can get a bolt of Tzeentch on the flank armour of a tank.
Thinning out the enemy with a little shooting is very important. The enemy first shooting phase is often a daemon players worst point due to being outnumbered so don't drop right within rappid fire range of his entire force.
Obviously place the fateweaver down first and see where he scatters so everything else can arrive and have a good chance of being in the reroll save zone that it emits. Remember you can always run the other units to get in the safety zone and could even run the greater daemon istelf although you would loose some rather nice shooting if you do so.
The list is looking good. I would drop bolt from the horrors, gaze from the princes and the instruments to get another 2 fiends or replace the fiends for bloodcrushers or bloodletters. I think model count is very important in daemon armies. The fateweaver is an (admittedly very useful) point sink so don't waste points on too many upgrades.
Quorn! - Protein for the Protein God.
That list look solid, I like it.
I'd drop all the Tzeentch stuff together . 4+ invulnerables or better with re-rolls on everything is going to be very difficult to shift. If the other half drops, try to keep out of sight and prepare to get into combat ASAP, pavaning away problem units to stay safe.
Sweet. Thanks for all the feedback guys. I'm absolutely in love with this list now. I do believe that I'll make the cuts to get a few more fiends in there.
My only reasoning on the gaze/instument upgrades on my units is that if I come against a troop heavy army I may need the shots and CC support. Then again 2 more fiends Is never a bad thing.
I'm almost ready to field this thing just need another Prince and a fiend.
Now I'm excited to reap the souls of the lesser! Thanks again guys!
I'd definitely keep Gaze since your MC can fire 2 guns every turn anyway, plus it helps against light vehicles and MCs.
Best of luck to you.