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First of all, this list is made to win. I would appreciate some experience based opinions.
HQ, Sorcerer, MoS, LoS: 125
HQ, Daemon Prince, Wings, MoS, LoS: 155
Elite, chaos dread, cc arm: 100
Elite, 4x termies, 4x melta, 1x pfist, IoCG: 160
Troops, x10 CSM w/bolters, x3 melta, MoK, champ with pfist, Rhino, extra armour: 300
Troops, x10 zerks, chamption, champ with PW: 240
Troops, x8 Noise Marines , Blast Master, x7 sonic blaster, rhino: 270
Troops, x8 Plague Marines w/bolters, x2 plasma guns, Champ with pfist: 254
Heavy: Land Raider, DP,dozer blade: 245
The list tries to stay flexible for each of the different scenarios. With two units without a transport and a landraider I can either advance with it or deploy different depending on the army I'm facing.
The list really shines in DOW scenarios, deploy the DP the CSM with meltas and the noise marines. Move both rhinos up with the prince, spot with the searchlights drag one unit closer and shoot the crap out of it then melee with prince, alternatively deploy zerks instead of the CSM with meltas and melee.
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Last edited by Karmoon; December 29th, 2008 at 16:50.
HQ: Both good. The Prince is the most common and 2 princes certainly are powerful. Keeping one of them as a simple sorceror though has its advantages by keeping one of them safe in a squad.
Elites: Terminators are good but I do like MoT for them. Combi plasmas would be my perferrence as I think you should be fine against tanks. I/m not keen on the dread and would reccomend a vindicator or 1-2 oblits to use the blast markers with lash combinations.
Troops: Squad 1 is good. I assume one of the meltas is a combimelta. Berserkers need a rhino biut I assume they will usually travel in the land raider. The plague marines could really do with a rhino and as luck would have it the noise marines can move and fire at all ranges so they don't need their rhino. They provide plenty of fire support while claiming home field objectives.
Quorn! - Protein for the Protein God.
I must be reading the 5th Ed codex wrong, what is the purpose of taking a 10 man squad then? The way I was reading it 3 special weapons were allowed if you have a 10 man.
"CSM options: "one choas space marine may replace his bolt pistol with a plasma pistol for or instead replace his bolter with one of the following -plasma gun -meltagun -flamer
then a bullet and a second option "if the squad numbers ten or more models, a second chaos space marine may replace his bolter with one of the following: - missle launcher , autocannon , heavy bolter , lascannon , meltagun flamer "
I don't like the rhino for plague marines because they are tough and can run, they run to an objective and sit on it.
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Fenrir: and magic.
Kaiser-: My Little Chaos Marine, Friendship is Heresy?
Hmm, poorly worded. I was reading it as one marine in the squad may take a plasma gun, melta or flamer.
THEN a second marine may have one of the listed weapons in the second section and IF you have ten models then another marine has access to the listed weapons in the second section.
Perhaps I'm the only person that read it this way. Guess they got tired of seeing 8 man csm squads.
Other then that what did you think of the list Riptor?