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So I've already posted up my list for my World Eaters suprisingly before my Khronate Daemons because it was my Khornate Daemon list that made me want to build up my World Eaters again. Well anyways here is my Khornate Daemon list which is obviously themed around the Blood god.
HQ: Bloodthirster + Blessings of the Blood God-255
HQ: Bloodthirster + Blessings of the Blood God-255
E: ( 8 ) Bloodcrushers + Icon of Chaos+ Instrument of Chaos-350
T: (15) Bloodletters-240
T: (15) Bloodletters-240
HS: Soulgrinder + Phlegm-160
Alright a few notes about the army list: I know what your all thinking "why would he put in a Instrument of Chaos?!" or "why would he take Blessings of the Blood God?!" well because I can, its cool but not really, and serioulsy ppl, when your Bloodthrister is over there getting mind war by some farseer ,or some Libraians bombarding you with god knows what, your going to wish you had that 2+ inv save.
Tatics: The Initial wave will be the 2 Bloodthirsters and the 8 man Bloodcrusher unit. If I feel that I can take the beating I will put my Bloodcrushers in middle of my enemy so they land there. Then I will rund them hoping that I at least get 2 on th roll so the I can spread the base so that they are 2" away from each other. That way if that battle cannon hits me or that demolisher cannon and essentially gets a bulleye, he is getting only one guy, and yes I did measure the base length in comparsion to the Ord template. T5 and 3+ armor and 2W a piece with a 5+ inv those Blood Crushers are going to do very,very well. The Bloodthirsters kinda hide and the Bloodcrushers will generally drawn away most of the fire if not the the Bloodcrushers are going to have a good day and well those Bloodthirters do have a 4+ inv and of course 3+ armor and all the other goodies blah blah blah, so they will do well. There job is to take out tanks and destroy big targets or nail devastator eqivelents* or help untie the bloodcrushers if lets say I get charged by a dreadnaught. Bloodcrushers then act as a becon and as a 4+ cover save shield(if they get shot which probably not although maybe) for the Bloodletters. Those same Bloodcrushers then hit the very foolish opponents who thought that if they hit with rapid fire that they might "win" well now I get to punish all of them and assualt all of them. Bloodthrister does his thing then the Bloodletters come in right on spot behind the Bloodcrushers providing solid but in my thoughts kinda unnesscary reinforcements. Then I have a random soulgrinder with phlegm who might be useful but very amusing piece on the battlefield to have. He might be useful if I roll a 1 or 2. Oh by the way if that should happen I will do some crafty stuff with my Bloodletters like deepstrike them on the side with the most cover that my opponent is using or deepstrike my entire force on one flank. Reinforcements will come in on the Opposite flank and will meet up in the middle. For annilation games I believe my tatics are very self explanatory and for seize ground I will put all of the objectives on my opponents and as close as possible because some ppl may have realized this other probably not that placement of Objectives actually control where your opponent will go. So you CAN ACTUALLY USE THIS PSYCHOlOGY TO YOUR ADVANTAGE and set up a trap which is what I do. I will clutter my opponent together so that I can take him out in one clean cut stroke. Kinda like the same way Khrone takes his mighty blade and swings it once and boom their goes an entire star system hehehe. For Capture and control I will have that very same soul grinder and 1 bloodletter sqd go back the my objective since I can't place them near my enemy or I might send 2 Bloodletters since I can contest his objective. So yea those are my tatics for this army set up, and missions stuff. Please comment and let me know what you think!!!
*Also I have my World Eaters list up so if any of you would like to see that and comment I would be very please
Not much you can do with pure Khorne beyond KILLMAIMBURN, but I think you should swap out the Grinder for some Flesh Hounds. Khorne lists suffer from low speed, and Flesh Hounds are great for tying enemies down while the Bloodletters hack them up. I'd also split your crushers into 2 units of 4. Give them instrument, fury and an icon for wound allocation purposes and they'll last a while.
More Troops wouldn't hurt either.
If you want to do things differently, 4 Heralds in chariots are dirt cheap and have the same stats as a DP (1 less WS) with iron hide included. That alone saves you about 200 points.
Last edited by Epidemic4774; January 2nd, 2009 at 04:52.
[quote=Epidemic4774;1330892]I would have to strongly disagree with you, Flesh hounds are probably the most useless unit in the entire daemons army, I mean they don't even negate armor and for tying up things they have a 5+ invul and probably are going to die, rending is also very pointless with khorne cause you already negate armor, your strength on the charge is already legitiment enough for poping tanks, and you already essential cause rending on a 6+ with all your guys anyways. Also the Bloodcrushers are better in the 8 man units cause then I can further divide up the wounds and lose less guys ,but just because of the sheer durability they should be able to stand up to most things and survive with flying colors. Splitting them up into two units would provide 2 kill points rather than one. Although this is expensive that generally how units in this army run if you want something that is obscenly effective. Also speed is not a problem with this army cause i have the 2 bloodthirsters and the effectiveness of the bloodcrushers allow me to essential get within charge range with them they are more than capable of enduring a bombardment. The net effect also ,but I already rambled enough in this quote.
How do 8 Bloodcrushers last longer than 2 units of 4? Fury of Khorne sucks but since every model in the unit is different you can allocate 4 wounds before actually losing a model. Whereas 4 wounds taken in the unit of 8 kills 2. KPs aren't a concern with Daemons, especially since your Bloodcrushers are extremely hard to kill.
Flesh Hounds are great, they don't need power weapons to do their thing. Cavalry movement, S5 I5 on the charge, and Karanak make them great. They tear up infantry, even Space Marines with all those attacks. 2 Bloodthirsters can only engage so many units, Flesh Hounds work great against stuff like Tau, Orks, and IG where you need to tie down lots of units and power weapons are overkill.
Ok I just found in the rules that you have to take out whole models so nevermind. I still think the flesh hounds aren't good just because they are only WS4 and S4 and will lose combat most of the time since they are still give opponents armor saves and its actually not that many of attacks will get through if you are fighting marine equvilents. They are generally inconsistent in my opinion and I perfer things that are consistent.
They have 2A each and S5 I5 charging.
So a unit of 10 will get 30 attacks, hitting on a 4+, so 15 hits, wounding on a 3+, so 10 wounds, which translates into roughly 3 marine kills. Marines swing back with 6 normals and a powerfist, getting 3 normal hits, 1.5 wounds, and 1 dead hound, while the powerfist hits once and does 5/6 wounds, giving you a 5+ invul (so 5/9 chance of killing). You win combat and the marines are tied down.
They murder lighter armored units like Orks, IG, and Eldar, all for cheaper than Bloodletters.
Dude those are statistics...Don't bring that crap up(excuse my language). We all know that statistics are very unreliable and thats why I don't like making gambles like that, What if you wiff. You see you have to take that into account. However if you use power weapons you could wiff a bit and all those wounds you inflict defiantly just killed all those guys cause they don't get armor saves. Whereas the flesh hounds if they wiff a bit they won't be killing those marines you mentioned. The idea is to seperate from the dice rolling aspect and have those that are overkill.
Heres a little hint on planning an army. When you are writing down your units and planning out your tactics, The best way to analyze a unit's effectiveness is to use numbers. this whole game is based around the chances with dice and so how else would you predict how a well a unit will do? using precentages is about the only way to do so, but if you find another, please tell us, and i'm not being sarcastic. Me's numbers let you accurately predict what can happen in an ideal scenario. The ideal senario is the only kind of prediction that can be analyzed. By calculating the chance of hitting, wounding, and passing/failing armor saves you can find out how well that unit will do against any opponent. Take this for example. a squad of 10 guardsmen, all with lasguns, rapid fire on an 8 man plague marine squad. thats 20 shots, with a 1/2 chance to hit, giving an average of 10 hits. now they require a 6+ to wound which is 1/6 so 1.666667 shots wound. next, the chance of a failed armor save is 1/3 so .5555556 shots wound. Next the chance of failing feel no pain is 1/2 so .277778 shots, so that unit has only a 25% chance of killing one total out of all their shots. Although this example doesn't include daemons, see how little they are effected? Using numbers will let you accurately predict your army's effectiveness against any opponent. Trust in math, its your friend.
In a game based on dice, probability and statistics are totally relevant. What if you wiff? Well that should happen (1/2)^30, otherwise not very likely. Statistics don't predict anything, they show you what trend will appear over multiple trials with fair dice. Hitting on a 3+ doesn't mean that for every 3 dice you roll 2 will hit, it means you can predict that the distribution will be similar to your expected results and can base your game plan around it.
If the Bloodletters wiff they won't be getting any kills either, power weapons or not. The idea of Flesh Hounds is that they sacrifice power weapons for a lower cost and higher speed, enabling them to reach the enemy sooner and start getting kills. They are just as resilient as Bloodletters and cheaper, so don't expect them to die in droves (unless they go up a dedicated HtH unit, but same deal with anything really).