Night Lords 1500pts - Warhammer 40K Fantasy
 

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  1. #1
    PAw
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    Night Lords 1500pts

    After talking with a few friends about lists here is what i came up with.

    HQ:
    Chaos Lord: Mark of Khorne, Jump Pack, Twin Lightning Claws
    Terminator Lord: Mark of Khorne, Blood feeder, Combi-flamer

    ELITES:

    Terminator Squad: 5, Mark of Khorne, 4 Combi-melta, Heavy Flamer, 2 Power fist

    TROOPS:

    Chaos Space Marine Squad: 9, Mark of Khorne, BP&CCW, Flamer, Plasma Gun, Asp champ(BP&PW)

    Chaos Space Marine Squad: 9, Mark of Khorne, BP&CCW, Flamer, Plasma Gun, Asp champ(BP&PW)

    FAST:

    Raptor Squad: 7, Mark of Khorne, 2 Meltaguns, Asp champ(BP&PF)

    Raptor Squad: 7, Mark of Khorne, 2 Meltaguns, Asp champ(BP&PF)

    TOTAL: 1495pts

    Any thoughts?


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  3. #2
    Member Zeruel13's Avatar
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    Sorry but are you playing Night Lords or World Eaters?

  4. #3
    Aspiring Champion Memnoch's Avatar
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    Its woefully short on ranged anti-tank while being very offensive at short range.

    2 troop squads leaves you short in objective games. Mixing the weapons in the CSM squads is generally considered a bad idea-have 1 squad with 2 plasma and 1 squad with 2 Flamers.
    Consider dropping a Raptor squad for and extra troop squad.

    Id consider dropping the Terminator Lord (if he is deep striking in with other Terminators then his assault prowess is wasted for a turn) and 2 HQ choices may be too expensive at this points level. With the points saved pick up at least 1 Obliterator (or 2 if you can) for anti tank.

    With the 5 points spare you have give the JumpPack Lord Melta bombs.
    Currently play: 4000+ of Black Legion

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