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HQ - 220
w/ Mark of Tzeentch, Disc of Tzeentch, Warptime, Wind of Chaos, Meltabombs
Troop - 235
CSM x 10
w/ Flamer x 2, Champ, P.Fist
Troop - 245
CSM x 10
w/ Meltagun x 2, Champ, P.Fist
Troop - 190
Noise Marine x 6
w/ Sonic Blaster x 5, Blastmaster, Personal Icon (I have one on a model, so pay to keep wysiwig)
Troop - 254
Plague Marine x 8
w/ Plasmagun x 2, Champ, P.Fist
Fast Attack - 215
Raptor x 8
w/ Flamer x 2, Champ, Lightning Claws, Meltabombs
Heavy Support - 225
Oblit x 3
Heavy Support - 115
w/ H. Bolter Sponsons, Havoc Launcher
Heavy Support - 150
Total: 1849 / 1850
I've been experimenting with competitive non-lash list ideas and had to try this one out after I got a conversion idea and made my sorceress.
Tactics for the army:
Sorceress and raptors provide a combination of counter-assault and/or troop-hunting. One of thier key duties is dislodging enemy troops from objectives, which they have proven very adept at. They're also excellent for blunting enemy assault specialists in most cases. Otherwise they're good for mopping up after a hard unit gets softened by heavy shooting.
The Pred is anti-infantry as well. With the heavy focus in 5th on them, it's good to have a specialist to fight them in my opinion. I went with a predator, partly because I happened to have one I'd been magnetizing the heck out of to swap around between rhino, pred, and eventually vindicator if I ever order that sprue. I was giving him possession, but he never got shaken or stunned in 5 games. Just ignored or blown to smitherines. No in-between. So ditched it to help get the noise marines in the fray.
Speaking of them, they mostly sit back behind the CSM squads pumping out support fire and enjoying cover saves. And, naturally, snagging an objective near my deployment zone. I leave the farther out ones to the plague marines to march out for while under cover from the 2 CSM squads that are out with the raptors engaging the enemy directly.
The defiler has been working out better than I had expected. I typically park him someplace high with a good view of the battlefield to rain shells on. When the cannon gets blown off, he starts advancing and popping reaper shots at targets of opportunity. Oh, and the odd assault on injured min termie squads and enemy vehicles.
I'm relatively happy with the present list, but I'm always up for trying out new things, and love to try tweaking things around a bit. It's how I got away from using princes in the first place
Thus far, I've had about half a dozen games with this list or a very close variation. No loses yet, though some close headaches. The jetbike eldar rather hurt with thier bike seer squad and runes of warding. By the by, it sucks when a chaos dread goes crazy and decides to charge a pack of witchblade-toting eldar. It ends quickly, though not well
Things I have models for presently that are not in the list above:
havocs (4 heavy bolter, 2 autocannon, 2 missile launcher, 1 lascannon)
a basic sorcerer
3-4 more oblits
an extra plague marine or two
~8 more unassembled marines up for conversion into whatever
nurgle lord with manreaper-looking super-scythe in power armor (used a 'fex claw for the blade)
2 winged chaos characters. Could be tzeentch lord with daemon weapon, or a pair of sorceresses (I got a lot of Kruellah the Viles ages ago, had to do *something* with them )
1 whip-toting mutated claw-arm bearing HQ converted from Hesperax
bucket 'o bitz for random conversion ideas
Any neat ideas brewing out there?
HQ: Grossly expensive for one good flamer shot. You could buy another unit of raptors for the same cost. I would go for a Daemon prince with MoT, wings, warptime and either doombolt or wind.
Troops: Give the CSMs IoCG to make them virtually fearless. I would also give them all meltas. Noise marines are fine but the blast master would be the first thing I would drop to free up some more points. Plague marines are perfect.
Fast: If you keep your current HQ they need IoCG. If you fail a leadership test and have fewer than 4 men remaining you fall back and cannot rally and you will take the expensive HQ with you with no way for him to leave the unit. Otherwise get IoS or IoK for some killyness.
Heavy: All good. Personally I prefer the AC/2LC preds as a good compromise.
Quorn! - Protein for the Protein God.
*edit* Of course now I'm trying to find a good conversion option for a daemon prince version of the sorceress
I'm seriously considering dropping the blastmaster as well, but so far it's done ok. That and I've only got 5 sonic blaster models, so I'd need to drop the squad down to 5 or just leave some pricey bolter chumps in it.
Last edited by Xardian; January 16th, 2009 at 16:52.