Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Hi guys, I was thinking of ways to challenge myself in a game, and demons seemed like a great way to do it.
Here is what I was thinking as a starting point:
15 Bloodletters (Icon)
15 Bloodletters (Icon)
Ok...so I know there is a severe lack of troop shooting, but I was thinking that soulgrinders would provide the fire support and fire magnet for the slow as heck letters.
'Thristers with much of the same function, splitting enemy attention and providing a juicy target.
I would love some opinions. Thanks
split would be
1 Icon letter squad
1 icon letter squad
1 regular letter squad
choosing A or B to go first would really depend on enemy composition and deployment...but most likely favoring A down first.
Last edited by Mastrus; January 23rd, 2009 at 00:42. Reason: Added army split
I'm not a Khorne Daemon player per-se, but I have some experience with them.
According to my calculations you still have 75 Points left to use to spend up to 1750.
I would use that 75 for upgrading the grinders with phlegm.
I not a big fan of bloodthirsters when their compared with the other GD's, but for a Mono-khorne its an obvious choice. If money or models are no problem for you I would consider dropping the 2nd thirster for a squad of bloodcrushers (They demolish most everything, and have great survivability when compared with other units in the codex)
and possibly move the icon to the bloodcrusher squad as their likely to outsurvive bloodletters.
Depending on the size of the crusher squad, I'd suggest 4, you could use the remaining pts. to beef up the 'letters, maybe add a whole new squad.
Also consider flesh hounds for a quick assault.
Or take more crushers in the squad, and give the thirsters Iron hide for survivability.
Thats my 2 cents, If you wanna be brutal you could ignore most of what I said and make one of the thirsters Skarbrand.
Im sure ==ME== will be here to help out shortly, hey ==ME== please critique my critique too!
Hey, thank for the quick reply...and you caught something I had forgotten to put down...I had the 3 grinders upgraded with Phlegm, so that's where the extra points had gone..my mistake.
I might have to test the crushers vs the big boy...since all I have now is theoryhammer (no one in my area even play demons for me to play against) and on paper...I was just having a hard time seeing the extra cost on the unit...
And for sake or list argument, I wouldn't take cost of getting models into consideration...I'll get whatever i need/want eventually.
I also plan to eventually expand beyond just khorne....I just REALLY love the grinder models, so having 3 would just be too fun.
I would definetly keep the grinders in your heavy slots, their amazing models, a steal for what they do shooting and CC wise. Definetly important to have their range in a khore list as well. AV 13 with three targets to shoot at should keep the grinders around for awhile.
Everytime I see Bloodcrushers played they absoultely kill, expand a squad to 6 crushers one of them with Skulltaker on board and you have an extremely dangerous unit.
`Taker can kill about anything, alot of people dont find him useful, but trust me when you catch a carnifex outside of synapse and disintegrate it in 1 wound you`ll get what i`m saying. On a juggernaut he`s +1 S,T,A,W. And Instant killing, Power weapon, 4+ rending is ridiculous. I`d consider him for your list, if not for 1750, then perhaps for expanding to 2k.
Hmmm maybe I should focus in the Khorne side of things for awhile, Blood for the Blood god!
I'd say that looks solid for a mono-khorne. I would definitely spring for Unholy Might and Blessing to help against tanks and protect them.
As for deployment, I'd drop 2 BTs together in 1 wave and 3 Grinders in the other. This way you assure that the big stuff is down to go after tanks while you still have Bloodletters. If you wanted you could drop the Bloodletters down and get more squads. 4 squads of 10 would be fine, with numbers added to the icon units just in case.
I'd like to have Crushers, Hounds, or Furies in there. Crushers add more tough units, while Hounds and Furies provide speed to complement your BTs.
Thanks for commenting, I noticed all your work in the demons section, and I appreciate the experienced commentary.
The Thirster/SG division for deployment is a really good idea that I had no considered, and will be adopting, dropping one or the other first according to enemy/composition/deployment.
I'm glad to hear that 10 man letter squads are not complete suicide...I had thrown 15 in for extra wounds so I'd have a unit able to hurt something when it finally made it to a target.
I think the inclusion of crushers/hounds/furies really is going to depend on testing. but if anything I'm leaning towards speed to counter a lot of the footslogging I'll be doing.
Demons already have too much of a chance to come in trickles for me to make it even worse and just give one or 2 targets as priorities for the enemy.
If anyone has thoughts on how to strengthen it by adding other gods' units (ie, good ol' flamers) please let me know as well.
If you're looking for good units from other gods, then look no further than Fiends. These guys are easily ==My== favorite unit in the whole book. They hit hard, move incredibly fast, are pretty tough, and are stupidly cheap. Khorne armies generally suffer against tanks and faster enemies, Fiends handle both. They have the speed to catch anything (6" move, D6" fleet, 12" assault and maybe even a hit and run move before that, up to 36" threat range if they are in combat). With S5, rending, and a boat load of attacks, they can also tear up anything short of a Land Raider/Monolith.
For tank-busting, I like Tzeentch Heralds and DPs, but since your HQ and Heavy slots are full I'd suggest Screamers. Super fast with melta bombs to boot, cheap and effective anti-tank.