Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I created a list for last week but I didn't like the loss of most of my men, so I re made my list:
Pair of Lightning Claws
Mark of Khorne
Combi Melta x4
Chaos Space Marine Squad-270
Icon of Nurgle
Chaos Space Marine Squad-245
Icon of Chaos Glory
Icon of Chaos Glory
-Twin-Linked Lascannon Turret
-Heavy Bolter Sponsons
Missile Launcher x2
I was planning on using the squad with the Nurgle Icon to babysit my objective, hopefully replacing them with Plague Marines down the road. The havocs would also sit with them and provide support when needed. Other than that I have my other CSM squad rush the objective and take it, while my Bezerkers rush the enemy. The Raptor squad is there to be used as a very mobile homing beacon for my Termies and maybe to tie up a unit in CC. The Predator would be there to take out tanks and to keep fire off of my Rhinos. The Termies would just DS near an enemy tank or a mass of infantry and do some damage, while the Termie Lord would join them and boost their CC abilities to charge or hold off my friend's Death Company and Honor guard.
Seriously this list look great. I would only change some options, but the core is perfect, you have a good balance of everything.
First I would replace the Flamers in the CSM assault squad by 2 Meltaguns and I would drop the Icon of Nurgle in the other CSM squad replacing it by a Chaos Glory Icon but that's about it. Yes the T5 is nice, but they are not Plague Marines and a Nurgle Icon is really costly.
The Raptor squad could also use a Meltagun, just in case it meets Armoured vehicle on its path.
Maybe the fact that your lone Predator will be the only tank on your side will play against you, he will be a prime target for every heavy weapon on your opponent side. You should replace it by 2 Obliterators, they are as good for the job and they can switch weapons every turn... they will be more versatile in your case.
Also I would take 2 Autocannons and 2 Missile Launchers in your Havoc squad, you will probably waste the Heavy Bolter shots most of the time since they all have a different kind of prefered target. That or you could take 4 Missile Launchers, they are great against tanks and troop alike (Krak and Frag missiles).
Last edited by Thyr; January 28th, 2009 at 15:41. Reason: Grammar corrections