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This is my first attempt at a chaos list, this is supposed to be a competitive/fun army.
Kharn the Betrayer 165
Mark of Slaanesh
Lash of Submission 155
Plague Marines x 9
2 x Plasma Gun 237
Plague Marines x 9
2 x Plasma Gun
Power Fist 300
Noise Marines x 9
Sonic Blaster x 8
Power Weapon 330
Raptors x 5
2 x Meltagun
2 x Obliterator 150
(w 2 extra DCCW) 150
The base of the army are the HQs and plague marines. Those will be pretty much the same no matter what, I had planned on swapping out the Thousand Sons for Noise Marines with Sonic Blasters depending on if I'm facing a horde army or MEQ based army.
Also the Oblit squads are made to sub out with a Defiler depending on the opponent.
Kharn will ride along with alpha squad serving as a plague champ, but also bringing a personal icon along for my frontline squad.
First, welcome to Librarium Online. Good to have you aboard . Feel free to contact any moderator if you have any questions. You'll find our chaos community has many veterans that offer very sound advice. Second, be sure you post army lists in the army list section. You'll find a link at the top of the main chaos 40K page. No worries. I'll go ahead and move it there right now. There will be a temp link that will allow you to still access your thread from the chaos forum, but it will expire in one week. On to your list:
Overall, you're off to a good start. Your main problem is lack of long ranged tank busters. You have only one blastmaster and two oblits (which by the way should be split into two separate units if you have enough heavy slots). Second, it looks like your list only comes to around 1750 points, although I haven't done the math.
Karn: Excellent choice! He's probably our best special character available to us chaos players, since he's cheap and a very effective c.c. fiend. However, just bear in mind that he's a betrayer for a reason, and will on occasion injure your own troops. Still, this shouldn't stop anyone from fielding him. Also, bear in mind that in c.c., he will be treated as a separate unit from the plague marines. As well, he can be instant killed by enemy power fists. At the 2000 point level, you should be able to afford a plague champion for his squad, and I would strongly advise going this route if you can round up the points.
Prince: Solid HQ. Nothing but good things to say about him.
Troops: At the 2000 point level, you really need more than three troop squads. At least four, to tell you the truth, maybe even five. Otherwise, you won't be able to capture many objectives, and your opponents can conceivably destroy all your troop squads and leave you with no way of winning some games. Just something to think about.
Side: If you're short on points, you could reduce your troop squads to 8, which should be sufficient.
Noise Marines: Hmm. Very expensive. No doubt, a great asset against swarms, although against MEQs, they leave something to be desired. In order to reduce the cost of this unit, try trimming them down to 8 and making them less all-purposed (i.e., more specialized). Either kit them for c.c. or ranged, but not both. Leave the renaissance role for your plague marines. Here's what I'd suggest:
8x noise marines- 235 points
*7x sonic blastesr
8x noise marines- 240 points
*7x with basic weaponry
*1x aspiring champion with power weapon and doom siren
OR two squads of the following
5x noise marines 160
*4x sonic blasters
Raptors: In high point games, this unit won't last long. Increase their number to 8-9. Also, consider giving them the Icon of Khorne. Those additional attacks will help them in sustained skirmishes.
Spambot kill tally. . .337
Thank you Rabbit for your input, I just noticed that you were right. Somehow I ended up witht the wrong point total.
I think I missed at squad of normal chaos marines with plasma, do you think bulking up the troop number with normal chaos marines is a solid idea. Give them a melta gun and missle launcher for all around effectiveness.
Do you think I should try and throw meltaguns on Kharne's plague marine squad instead of plasma for added tank killing since that squad will be at the front lines?
I could also try 1 small squad of noise marines and 1 small thousand son squad
5 x sonic blasters
1 x blastmaster
5 x Thousand Sons
1 x Aspiring Sorcerer w/Doombolt or Bolt of Change
Last edited by Makoto001; February 3rd, 2009 at 20:07.
First and foremost, welcome to LO.
I like the HQs, balanced and useful. The rest I do have some problems with..
1. Take plagues in 7 man squads, you dont have to worry about morale and it keeps them cheap, also many on this site do tend to use sacred numbers.
2. Give the first squad a champ and fist
3. You lack tankbusters, you may want to swap PGs with Meltas
4. On the Noises, I would give all of them sonics, blastmaster are kinda expensive and the shorter range weapons on the champ are okay but noise marines are generaly geared for meduim range firefights and I agree on cuting them to 8 men
5. Add a 10 man 2x melta squad with a champ and a rhino.
6. I find that Raptors function well in groups of 7 or more with an Icon.
7. As much as I like oblits, you may consider dumping them for and identical Defiler, less weapons but more capable in CC and you wont lack for AT if you trade all plasma guns with meltaguns.
Just some things to think about, hope it helps
You can't go wrong with basic chaos marines. They literally are good in ANY scenario. If you end up going this route, then I strongly advise doubling up on special weapons. Something like this:
10x chaos marines (Glory Icon, 2x meltas, champion with fist, rhino). For 255 points, they are a very effective squad.
When it comes to equipping your plagers with either meltas or plasmas, really, it's a personal choice. Four out of five games, you won't ever use the meltas against vehicles, since that means your plaguers are not charging into c.c.. I should also say that when using rhinos, your marines will likely pop out, rapid fire into an enemy infantry unit, and then charge into an enemy squad the following round. At least, that's been my experience. All this goes to say that melta guns tend to be used against enemy infantry rather than vehicles, simply because the need for getting your marines into c.c. nearly always places your troops closer to enemy infantry than enemy vehicles. I usually give my plaguers meltas, because they're cheap and assault weapons. In a good chunk of my games, I end up charging directly into the enemy without having the option of rapid firing, which. Thus, in this scenario the plasmas would have been useless. However, if you do end up rapid firing into infantry, then the plasma are clearly superior. Again, personal choice. You might try one squad with meltas and one with plasmas.
As far as taking the smaller noise marine squad and adding some Thousand Sons marines, again, it boils down to choice. Both have solid performance against different infantry types. I tend to prefer Thousand Sons in counts of 8, so they can really inflict casualties against MEQs. However, noise marines pump out so much firepower, that they do just fine against enemy swarms with much lower model count- 5-6. Just remember that redundancy is generally recommended in chaos; the more repetition you have, usually, the better your built performs.
Best of luck!
Spambot kill tally. . .337