Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I'm running a single lash in this list, and will not under any circumstances group things for templates. I will use the lash for utility in terms of putting certain units in my anchor units firing lane.
Mark of Slaanesh
Lash of Submission 155
Kharne the Betrayer 165
Plague Marines x 6
2 x Meltagun
Power Fist 226
Thousand Sons x 8
Wind of Chaos 279
Noise Marines x 6
Sonic Blaster x 5
Obliterator x 1`75
Obliterator x 1 75
All three squads start out the game outside of the rhinos. In most cases the plague marines and thousands sons hitch a ride to mid field to start out. Kharne rides with either squad providing CC support and breaking off on his own to meat out some carnage and provide another P. Icon for the Obliterators to come down on. Depending on if the enemy has a number of vehilces 1 obliterator will start out the board.
The Noise marines will hold down major objectives and provide mid/long range fire support with sonic weapons.
The Daemon prince helps to spot check, if if looks like someone is making a dash for an objective, give them a hand, but send them in range of the Noise marines and whittle their numbers down and buy time for assistance from other units.
Last edited by Makoto001; March 4th, 2009 at 01:18.
Good solid mix, looks like it would be very effective.
Although, Kharn with Slaanesh makes baby Skar cry.
Mirage Arcana Podcast
The "A Smart Player Will..." theory is a complete paradox. If we make an assumption that everything we do is outsmarted, then theoretically we can never win.
It's a hella fun looking list. You get props for using three cult types in a 1250 build, although you're a little weak on long range tank busting. Just something to bear in mind.
Why daemonic possession? On a rhino, it does little more than extra armor. In fact, you're paying an extra 5 points just to ensure that the rhino's combi-bolter will never get stunned. That's about it. I'm recommending that you drop possession in favor of upgrade each your rhinos with combi-meltas. This helps compensate the initial problem I mentioned. In addition, a lot of opponents forget about combi-meltas on rhinos, and that's always a good time... popping a 200+ point land raider with a measily transport
Spambot kill tally. . .337
Thanks, I like a little variety in my cult troops. But yeah I'll switch out the possession for combi-meltas.