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This list was thought through thoroughly lol Took me a while to find what i liked to play with. Any opinions are well appreciated
1x Demon Prince: MoK 102 pts
1x Chaos Lord: MoK, Terminator armor, Bloodfeeder 155 pts
4x Terminator Champions: 1x CF 220
1x Heavy Flamer
1x Icon of Khorne
4x Squads 8x Zerker: 1x Champ w/ PF 208 pts per Squad 832 pts total
4x Rhino x2 Havoc Launchers 170 pts
1x Defiler: Extra CC Arm 150 pts
1x vindicator 125 pts
1x Land Raider: Demonic Possession 240 pts
Many say why not two defilers drop the Vindicator, i say why not have a stronger version of the battle cannon for incoming troop choices. The majority of opponent fire will be on Raider first two turns. Ill take the risk of getting termies 24 inches to my enemy for shear destruction. The vindicator will be a deep threat for any unit. placemet will be in middle of rhino deployment. Ive used this list twice and have won each. One against orks other against IG. I didnt take out any tanks i went straight for the troops and ended game fast. Orks were a challenge but took out half with pure fire power.
Any opinions will be appreciated. I dont boost up troops with plasma pistols. They do nothing for me ill take a free bolt pistol. Boosting rhinos is pointless. Remember any inch is a good inch. Termies are bloated in points but i havent lost one and imagine taking 12 pw attacks and a possible 15 Bloodfeeder. (thats without the charge bonus). My DP is a good distraction and i use it mainly for fear and to draw attention from troops. Giving him wings is in my disposal and i may take that and drop a PF.
Umm besides that i dont have much more to explain. ty for reading
Last edited by tmakavelis; April 9th, 2009 at 04:21.
nice army, looks very effective. One thing you wanna look at is the point cost of your DP, its off. And wings for them is worth losing a powerfist on one of your squads. Id offer the idea of a lash...but its kinda not fluffy for your army so ill pass on the idea. Cool list in general.
i'm not sure if wings is worth loosing a powerfist over, but i would deff. trade a pair of rhino havok launchers for some DP wings. i mean, havoks are usefull. but i would trade a pair of frag missiles per turn for 6" more movement any day. your rhinos only get to go 6" if you shoot the havok launchers.
also, if you really wanted, you can drop the 4th rhino cause one of your squads will be in the LR.
i know i personally tend to ignore land raiders for the first couple turns. atleast untill i can get up close n personal.
vindicators seem out of place in a worldeaters army. 24" range means the tank is only really gonna get 1-2 shots off per game since by the time it gets into range there will be a great chance of friendly fire. your berzerkers will be running past it, then it becomes useless. the thing with defilers is that they fire on the move from turn 1 on, then when your zerkers get close to the enemy line, your defilers run up and get stuck in. useful to the last drop.
Take my words with a grain of salt, i am not the tactical genius i think i am!
I definitely agree on dropping the havoc launchers for wings on the DP, as a canny opponent won't waste his time with it until he has dealt with higher priority targets due to its slow speed.
I also don't particularly care for your terminator configuration. Your chainfist/HF guy is great but the rest of your guys should be carrying lightning claws. Or you should just grab another 8 man zerker squad to bodyguard for the lord as you will probably get better results out of that.
I would also consider trying out Kharn the Betrayer instead of that lord. He is quite the badass (Of course if you are opposed to SCs I can understand that).