1500pt Tzeentch Army (14 Flamers) - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

+ Reply to Thread
Results 1 to 2 of 2
  1. #1
    Senior Member Proiteus's Avatar
    Join Date
    Dec 2006
    Age
    30
    Posts
    1,082
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    454 (x7)

    1500pt Tzeentch Army (14 Flamers)

    Just thought I’d try a more specialised list alongside my standard: http://www.librarium-online.com/foru...ml#post1439962

    HQ
    320 – Lord Of Change: We Are Legion and Breath Of Chaos

    ELITE
    175 – 5 Flamers Of Tzeentch
    175 – 5 Flamers Of Tzeentch
    140 – 4 Flamers Of Tzeentch


    TROOPS
    161 – 8 Horrors: Chaos Icon
    161 – 8 Horrors: Chaos Icon
    141 – 8 Horrors: Changeling

    FAST ATTACK
    64 – 4 Screamers


    HEAVY SUPPORT
    160 - Daemon Prince: Unholy Might, Bolt and Mark Of Tzeentch.

    Total Pts: 1497
    Total No: 41 (3)
    Total Kill Pts: 10

    1st Wave: Lord Of Change, 2X5 Flamers, 8 Horrors with Icon, 7 Horrors with Changeling.

    2nd Wave: 4 Flamers, 8 Horrors with Icon, 8 Horrors, Screamers and Deamon Prince.

    Do you think more flamers are a good thing then?

    Last edited by Proiteus; May 6th, 2009 at 12:03.

  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    Herald of Chaos Tyrius's Avatar
    Join Date
    May 2007
    Location
    Tooele, Utah, United States
    Age
    33
    Posts
    834
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputation
    92 (x2)

    13 points more gets you fateweaver. Flamers work better in 3-4 as its the only way to utilize their templates when you drop, and the turn after they will likely be dead. They are a sacrificial unit for the most part. I don't see why you are against the fateweaver, if you run mono t he is the best thing to run in it especially with how many points you are putting in your LoC. Your list above will be fine and probably beat some people. This is a more solid version:

    HQ
    333- Fateweaver
    100- Herald of Tzeentch DG, Master of Sorcery, Bolt of Tzeentch, Chariot of Tzeentch

    ELITE
    110 – 3 Flamers Of Tzeentch
    110 – 3 Flamers Of Tzeentch
    110 – 3 Flamers Of Tzeentch


    TROOPS
    136 – 8 Horrors
    136 – 8 Horrors
    141 – 8 Horrors: Changeling

    FAST ATTACK
    64 – 4 Screamers

    64 – 4 Screamers

    HEAVY SUPPORT
    160 - Daemon Prince: DG, Bolt and Mark Of Tzeentch
    160 - Daemon Prince: DG, Bolt and Mark Of Tzeentch

    Total Pts: 1496
    Total No: 45
    Total Kill Pts: 12

    1st Wave: Fateweaver, 3xFlamers, 7 Horrors with Changeling, DP, DP, Herald

    2nd Wave: 3xFlamers, 3xFlamers, 8 horrors, 8 Horrors, Screamers x4, Screamers x4



    To answer the question about flamers, no more is not actually better. You want them to drop down fairly close and flame. If your opponent doesn't kill them you get to do it again. If they do, which a good opponent will regardless of the number. You want 3 as thats the number you can use and use their templates possibly could work it with 4 but not as likely.
    Last edited by Tyrius; May 6th, 2009 at 20:37.
    My upcoming blog in the works:
    http://plasticrackminis.blogspot.com/

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts