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OK I'm revisiting my AL army now that I have finished my previous project. I have nearly all the models done and some painted. I want to keep it all infantry as I don't have any vehicles bought, and for my AL theme it's about being silent and sneaky, so no noisy vehicles involved. I went with larger units because well, chaos can, and it seems it will give them more survivability as they slog across the board.
I'm looking for a well balanced, yet pretty competative army here. Please give me any comments and suggestions, minus adding vehicles.
Lord: combiflamer, demon weapon, icon (joins one of the units below)
CSM: x12 marines, x2 melta, champion, powerfist, IoG
CSM: x12 marines, x2 flamer, champion, powerweapon, IoG
CSM: x12 marines, x2 plasma, champion, powerfist, IoG
x2 Lessor Demons: x10 demons (these are modded as cultists to go with the theme)
Havocs: x8 havocs, x4 Autocannon
Oblits: x2 Oblits
For a 1750 List it basically adds the following
1 more Oblit to the unit of 2
Havocs: x8 havocs, x4 heavy bolters
drop 6 SM and some of your lesser demons and get rhinos for all your troops. the havocs could be fun if they get anything to shoot at. no armor or 4+ save is going to get in range of them like ever unless you lash them in. If you are going havocs go insane with ahvocs so you can cover the entire board with your arc of fire. and give them an IoCG too or they might run off with all your expensive guns.
I would not recommend but love to see,
3*8 havocs with IOCG 4 Autocannon
2*10 IoK 2 melta pfist Champ
and a lash prince at 1500 points. it won't win much but it will be alot of fun to play with
Well, I'm not the most expirianced player, but I'd think the biggest set back to your army is that it's going to be slow to start with, and with your Daemons and Oblits Deepstriking (if your Oblits are) that means most of the fire will probably be directed towards those three groups of foot slogging marines.
Process brings up another good point, that anything short of a Space Marine isn't going to be caught dead anywhere near those Havocs unless they have a death wish, but you can (and should) use that to your advantage, by placing them where they have range at most of the objectives and such. But, I digress, that's stratagy, not army listing, and no one likes to hear me talk strats :D
I don't have much to suggest, but what I would say is that maybe you could convert on of those CSM squads (most likely the flamer or melta, becasue of such the short range on the special weapons) to a group of Chaosen. I mean, your least expensive CSM squad is still 220 points, that can get a nice survivable Chosen squad that will be able to infiltrate. They will hopefully take some fire off of your other two squads, as no one like 2-5 flamer templates 18" away from their troops ^.^ Or meltas next to those expensive Leman Russes for that matter.
Well as I said I don't want to go with any rhinos. I was concerned about an all footslogging list in ths Ed of the game, but I've heard and seen all infantry Chaos armies do well. Heck the last tourny I played in the guy who went 3 n 0 was that kind of list. 2 units of CSM, 1 of zerkers and some oblits and termis. That's it, and he defeated my all DW army with it too. SoI think it can be done, but it will likely take me time to get the hang of the army and how it plays. But I had that challenge playing my pure DW army too.
I do like the thought of a chosen squad, and have plans to make one up here for this army. I wasn't sure if it had a place in a 1500 list though. I feel at least 3 good troop choices are needed at that level for 5th Ed games. Do you think 2 CSM squads and the 2 demon squads will be enough troop choices to make a competative list?
Thing about the havocs is I can sit them on or near an objective to protect it. The AC have great range, same as a missle launcher, not really worried about that. The heavy bolters can spend a turn moving and running behind my CSM squads so on turn 2 they can start laying down some cover fire. Again, I have not played any 5th Ed games with this army at all, and barely any 4th Ed, so I have much time to spend getting tactics down.
What about raptors, I always liked them before, but not sure how good they are now with out being able to take three specials, and loss of 'hit and run'.
I was curious so I did the math, and for your 12 man flamer squad you can get 10 Chosen with one of them as an Aspiring champ with a power weapon and four flamers for the same price. That's two less marines and the same point cost for a bigger punch. Also it would be a blast to lay four templates on any squad and look at your opponent's reaction
Raptors are geat, and even better now that they are cheaper than they used to be, by a lot! They are quick, and deadly, but in my opinion the only way to get your point's worth out of them is to put an IoK/S with them. Most likely they will draw a bit of fire, so you'll want the extra initiative or attacks to give them the extra bit of push they'll need if their numbers dwindle becasue of being focus fired.
You are very correct when you say troops are valuable, more so then they've ever been. Troop fever can be fun, but you already have 5 scoring units, don't be afraid to drop the fifth for a unit that may be more productive. And remember, Elites, fast attack, etc., may not be able to capture objectives, but they can stop your opponent from capturing them, which can sometimes be just as good.
I think this looks like it'll be a very fun list, even if it may be a little tricky to play.
P.S. What is a "Pure DW Army"?
"I was curious so I did the math, and for your 12 man flamer squad you can get 10 Chosen with one of them as an Aspiring champ with a power weapon and four flamers for the same price. That's two less marines and the same point cost for a bigger punch. Also it would be a blast to lay four templates on any squad and look at your opponent's reaction"
Reeaallly? Hmm that sounds totally awesome, 10 chosen with flamers and PW, that's sweet!! I may actually do that for the list, because the chosen would be very fluffy for the army. (Back in 4th when I started this army 100% infiltrated) OK I'll have to use some proxy stuff from another army to try out that chosen squad, but I like it. Depending on the army I'm facing too, outlfanking with falmers with those flamers is an option.
Pure DW= Deathwing, A Dark Angels specialist army. My list consists of 5 terminator units, and 2 venerable dreads.
OK I'm liking the idea of swapping a CSM squad for some chosen, a lot more as I think about it.
I was a little surprised to find that a chosen champion costs 5 points less then the usual champion upgrade, but happy. It means I can take 9 chosen, 1 champion with powerfist(incase of assault from a dread/MC or opportunity to go after a tank) 4 flamers and an IoCG, all for the price of my flamer unit. (actualy 3 pts less)
I've already got a great idea on how I want to model these guys. Going to use some standard SM models I have and paint them up like a typical SM chapter, maybe a couple chaosy bits, gun, helmet here and there. The AL were known to disguise themselves as Imperial marines to infiltrate into a situation, only to wreck havoc on the area. And I'm thinking one of the SM chapter backback banners for the Icon. hehe