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I have an RTT coming up in a few weeks, and I am wanting to avoid my usual 5 MCs and a few bloodletters sort of list in order to ACTUALLY WIN A GAME in a tournament. I usually vaporize my opponent by turn 4 in friendly games, but in tournaments I just don't ever have the right amount of guys to handle things.
So I have reworked everything in an attempt to have a more tournament viable list.
Skulltaker 175 (Runs around with the other Juggers. Answer to MOST other HQ choices)
Herald of Tzeentch 100 (Runs around with the flamers and OBLITERATES anything it gets within 8 inches of)
Master of Sorcery
Bolt of Tzeentch
5 Bloodcrushers of Khorne 200 (Skulltakers posse)
10 Flamers 350 (whatever this squad looks at dies)
15 Bloodletters 240 (gets people off my objectives)
15 BLoodletters 240
12 Plague Bearers 215 (claims my objective)
6 Nurglings 78 (18 wounds for 78 points? sign me up!)
5 Screamers 80 (flying meltabombs FTW)
Soulgrinder 160 (Because i need something that can't be killed by a punisher with Knight Commander Pask)
Last edited by Spiketrap; August 6th, 2009 at 06:24.
HQ: Skulltaker is very poor for the points. Take 5 crushers and skully or just spend the points on 9 crushers. I know which is more powerful. The HoT is ok but I suggest legion, MoS bolt and a chariot. Release him from the flamer unit and he can fly around shooting choice targets.
Elites: Crushers are ok and could be a good place if you want a second icon. Flamers are great but in small units. 10 together will just vapourise one unit but you will be shot ot charged immediately as the enemy won't alow you a second shot. Better to split into 2 units of 3-4.
Troops: Good. Drop Nox. Considder another scoring unit or replace nurglings for plague brearers.
Fast: ok, not fantastic.
Heavy: Get a third soulgrinder by using the skulltakers points.
Quorn! - Protein for the Protein God.