2000pt RTT List, Needs some work - Warhammer 40K Fantasy
 

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  1. #1
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    2000pt RTT List, Needs some work

    Hello everyone, I have been playing daemons for a while now, and loving them. The only problems have been heavy skimmer lists/mechanized lists, although that is of course completely redundant, considering all daemon players have trouble with that.

    So far I have been able to flatten imperial guard, tau, several marines, and a couple of necrons without problems, and I am pretty confident taking this into a tournament. However, I can't see taking this out to the RTT without getting a bit of feedback on it.

    Here is what I am planning to deep strike about the table-

    HQ
    Bloodthirster 270 - beats up tanks/walkers/troops
    Unholy Might

    The Blue Scribes 130 - arguably the most flexible mobile fire platform ever

    Elites
    5 Bloodcrushers 200 - bolter magnets/steam rollers

    4 Flamers 140 - Because they can all fire on the deep strike off of the blue scribes base

    4 Flamers 140 - Death.

    Troops
    13 Bloodletters 198 - arguably the best close combat troops in the game

    12 bloodletters 182

    6 plaguebearers 115 - sets up a solid platform for my deep strikes to come through
    Icon

    6 plaguebearers 115
    Icon

    Heavy Support
    Soulgrinder 160 - clears stuff from objectives
    phlegm

    Soulgrinder 160
    phelgm

    Daemon Prince 190 - tough, hard hitting BA monster thing
    Mark of Tzeentch
    Bolt
    Gaze
    Iron Hide


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  3. #2
    Senior Member Mad Cat's Avatar
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    Where are the blue scribes going to deploy. You really need a unit of horrors for them to hide in as they cannot join your bloodletters or plague bearers.
    Quorn! - Protein for the Protein God.

  4. #3
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    I put them with the flamers. his huge base size let me shoot with about 6 flamers when they deep strike and knock out whole squads of marines

  5. #4
    Torn ACL FTL ==Me=='s Avatar
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    Flamers don't knock out mech, and they will have a field day with you. 2-3 bolts per turn isn't going to cut it.

    You'll have to run your BT and Grinders to deal with stuff like Rhinos, which is a huge waste of their awesomeness.

    Fiends, another Grinder, Flesh Hounds/Seekers will all help knock out vehicles so you can get into the squishy innards. 2 units of fiends and 1 unit of Flamers would work just fine.
    Check out ==My== blog: www.bnhblog.blogspot.com

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