1850 Khorne Tourny - Warhammer 40K Fantasy
 

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  1. #1
    Member DeathInc's Avatar
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    1850 Khorne Tourny

    Hey I've got a tournament coming up in about a week and I just wanted to see what you guys think of this list.

    HQ-(240 with greater demon)
    DP
    MoK
    Wings
    "HQ"-Greater Deamon

    Troops
    10-man Bezerker-320
    Plasma pistol
    Champ- PF, Icon
    Rhino-extra armor

    Troops
    10-man Bezerker-320
    Plasma pistol
    Champ- PF, Icon
    Rhino-extra armor

    Troops
    10-man Bezerker-320
    Plasma pistol
    Champ- PF, Icon
    Rhino-extra armor

    Troops
    7-man CSM-165
    meltagun
    Champ.
    Rhino

    Elite- 3 Termies-105
    Combi-meltas

    Heavy- 1 obliterator

    Heavy 2 obliterators-150

    Heavy- vindicator-145
    D. Possession

    Total:1840

    Needless to say, the demon will be coming out of the CSM squad, the icons are for DS oblit and termies in order to melta tanks. So what do you guys think?

    Your eyes can deceive you, don't trust them

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  3. #2
    Formerly Prince of Excess EmoJosh's Avatar
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    Quote Originally Posted by DeathInc View Post
    HQ-(240 with greater demon)
    DP
    MoK
    Wings
    "HQ"-Greater Deamon

    A Markless DP with Warptime will outperform yours. I'd run him like that. GDs are ho hum, at least you have the proper delivery method.

    Troops
    10-man Bezerker-320
    Plasma pistol
    Champ- PF, Icon
    Rhino-extra armor

    Drop the PPistol, waste of points.

    Troops
    10-man Bezerker-320
    Plasma pistol
    Champ- PF, Icon
    Rhino-extra armor

    Troops
    10-man Bezerker-320
    Plasma pistol
    Champ- PF, Icon
    Rhino-extra armor

    See above.

    Troops
    7-man CSM-165
    meltagun
    Champ.
    Rhino

    Get a 2nd Melta with the points saved off pistols. PF would be a nice pickup as well.

    Elite- 3 Termies-105
    Combi-meltas

    Nice little tank killer with the Icons. More people should run Termies like this imho.

    Heavy- 1 obliterator

    Heavy 2 obliterators-150

    Heavy- vindicator-145
    D. Possession

    All good. The Oblits can DS so you have some nice flexibility there. Don't expect the Vindie to live long, with Possession it's a big target but that's why you bought it.
    Just tweak those weapons and DP, good to go. Should do fairly well.
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  4. #3
    Member Chaos Sorcerer Gir's Avatar
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    Quote Originally Posted by DeathInc View Post
    Hey I've got a tournament coming up in about a week and I just wanted to see what you guys think of this list.

    HQ-(240 with greater demon)
    DP
    MoK
    Wings
    Same as the prince
    "HQ"-Greater Deamon

    Troops
    10-man Bezerker-320
    Plasma pistol
    Champ- PF, Icon
    Rhino-extra armor

    Troops
    10-man Bezerker-320
    Plasma pistol
    Champ- PF, Icon
    Rhino-extra armor

    Troops
    10-man Bezerker-320
    Plasma pistol
    Champ- PF, Icon
    Rhino-extra armor
    Drop the fists and give them P. swords. Possess the Rhinos.

    Troops
    7-man CSM-165
    meltagun
    Champ.
    Rhino
    If you have the points, possess the Rhino.
    Elite- 3 Termies-105
    Combi-meltas
    Good tank killers, for a turn. Then infantry killing

    Heavy- 1 obliterator

    Heavy 2 obliterators-150

    Heavy- vindicator-145
    D. Possession
    All good
    Total:1840

    Not a fan of Pfist 'zerkers, power swords work just as well when charging and let you strike at Init which could mean life or death for them. I like Plasma Pistols though, good for softening up to charge.

    Also prince, you need 10 marines to add a 2nd special or add a heavy weapon
    Just a man.... with a chainsword.......

  5. #4
    Formerly Prince of Excess EmoJosh's Avatar
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    Pfists are mandatory, losing the unit to an MC or Walker is not an option. It's rare but it happens. Even against MEQs it's effective, you wound on 2+ even if you don't get the charge and you have more attacks because of MoK. Pfists on Zerkers rock.
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  6. #5
    Member Chaos Sorcerer Gir's Avatar
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    Just not a fan sorry but I get the reasoning. The power weapon gets 1 more attack than the fist too.
    Just a man.... with a chainsword.......

  7. #6
    Formerly Prince of Excess EmoJosh's Avatar
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    Still not worth it in a tournament list with variable opponents. If you know you're fighting just MEQs, Power Weapon might be fine. It pays to be prepared and the extra anti-armor is handy as well.

    Another thing to think about is dropping all the extra armor and 1 Oblit to run another Vindie with Possession. Would really put pressure on an opponent and Rhinos tend to blow up or make it, smoke is the best defense.
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  8. #7
    The other Kind of Fluff Rabbit's Avatar
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    I feel like chiming in here. Statistically, the fist & power weapon are virtually identical on the charge against MEQs. Greatest difference is obviously that the power weapon strikes at an enhanced init, which is not a small thing by any means.

    I tend to run power fists, simply because there's lots of walkers in my neck of the woods. However, the basic power weapon is indeed a viable option, even in competitive tournaments. You just have to be more careful. If, for example, you're running some other big hitters, such as princes, defilers, and dreads, you can usually get away without having power fists on all your zerk champions.

    Oh, I almost forgot to mention. Once we tally in the point cost difference, believe it or not, the power weapon ends up being better than the fist, but only by a hair. Not significant in the grand scheme of things.

    EDIT: One reason people can get away with putting a fist in a unit with an enhanced init option is because the rest of the zerker squad is so good, that you're not exactly wasting the furious charge bonus, even when the champ doesn't benefit from it.
    Last edited by Rabbit; October 7th, 2009 at 06:37.
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  9. #8
    Formerly Prince of Excess EmoJosh's Avatar
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    I would agree, on the charge Zerkers rarely need a Power Weapon at I5 to win an assault. Maybe against tougher targets, Termies for example it's handy but you're better off softening up such a unit before hand and the bucketful of dice your throwing is going to claim a few models.

    I just like Fists because Marines are meant to be flexible. Even Choas Marines. Being able to punch a walker, or a Predator, or a Carnifex is just one more dimension to the unit. S9 on the charge makes a big difference as well, even if you're still hitting at I1. Wounding a godfex on a 2+ instead of a 6, big deal.

    Maybe the OP would like to chime in? :p
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  10. #9
    Member Willance's Avatar
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    I have to chime in here that your list breaks Khone's holy number. I'd drop two of those Bezerkers from your squads. Its asking for bad Karma. With the extra points pick up some demons (8 of them to please Khorne) and i think that you can make that 7 man chaos squad an 8 man squad too.

    On a side note i like the composition. I think that it will work well.
    Last edited by Willance; October 7th, 2009 at 04:40.
    Army's used: Space Wolves, Tomb Kings, High Elves, Tyranids, Tau and Eldar.

  11. #10
    Senior Member Serbi's Avatar
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    I agree, drop 2 khornites off each squad and put those 120 extra pts to good use elsewhere. That's almost two oblits.
    Nurgle, the freshmaker.



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