1250 Tourney List - Warhammer 40K Fantasy
 

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  1. #1
    Senior Member SilentNinja's Avatar
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    1250 Tourney List

    DP
    Wings
    Tzeentch
    Warptime

    8xCSM
    IoCG
    Champ w/ PF
    1xMG
    Rhino

    8xCSM
    IoCG
    Champ w/ PF
    1xMG
    Rhino

    8xBerzerkers
    Champ w/ PF
    PI
    Rhino w/ Combi-MG

    8s Lesser Daemons

    Predator T-AC S-LC

    Defiler (Standard)


    Whats everyone think?

    Last edited by SilentNinja; January 21st, 2010 at 02:35.
    "When Blood Speaks, Shadows Answer."




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  3. #2
    Toy Soldier Aficionado Wolf Guard's Avatar
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    Judging by how you have everything in squads of 8, I would say you wanted to run a Khorne sacred number type list... But then I saw the Tzeentch HQ and am at a loss...

    Anyways The Predator should go!!! Try a Vindicator. Other than that it looks good.
    The Wolf time is upon us!
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    Armies: Space Wolves, Imperial Guard, Emperors Children, Necrons, Eldar

  4. #3
    Senior Member Ignis's Avatar
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    Do you use the HQ with MoT to get a 4+ invo?
    I´d try to change that as well to another Mark or that you give him Doombolt that you could fire twice thanks to monsterous creature for more anti tank or Doombolt (6shots plus rerool warptime) for more anti inf.

    The Berzerk Rhino is prio target for you opponent, get rid of the Combi MG there.. place it on the other rhino(s) if you really want so.

    Plus the predator is not the best choice, i´d rather field Oblis.
    + We are changer, we are danger // Fallen angels, yet stranger +
    + WIP CSM & DH Exorcists in the making +

  5. #4
    Senior Member SilentNinja's Avatar
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    I'm just not a fan of the Vindicator since it can take up to turn three before it can start to fire. Thats why I play the Defiler so I can shoot Ordance alll over the board.
    I know Obliterators are good, but our AC/LC Predator is fantastic for blowing up everything AV 12 and under. Oblits are great, but they tend to die too quickly for me because everyone always knows to shoot them down.

    On the Daemon Prince, the +4 Invl save works out a million times better than any other mark so I stick with it.
    My DP takes Lascannons in the face and just laughs. SoB Exorcist is a real pain so Nurgle never helps me.

    Can you really fire Doombolt twice with the DP? I know he can fire two guns, but fire a Psychic power twice, is that right anyone?

    Gotta keep the Combi-MG with the Berzerkers to spread around the goodness.

    PREDATOR RULES!
    Last edited by SilentNinja; January 20th, 2010 at 15:43.
    "When Blood Speaks, Shadows Answer."




  6. #5
    The other Kind of Fluff Rabbit's Avatar
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    No, you certainly cannot fire Doombolt twice.

    It's a pretty good army. Your marines could use the Glory Icon, especially with those lesser daemons wanting to come into play . Also, if you upgrade the champs with combi-meltas, you will effectively retain all the perks of having ten man in a sqaud (i.e., dual specials). While the combi-weapon is a one-shot-wonder, at the same time, most melta guns are only fired once... maybe twice, during a skirmish. Hence, the comb-melta isn't really *that* much worse off than the standard melta.

    The predator is still a very solid option. In fact, I prefer it to dual oblits 90% of the time & to vindis 99% of the time. Plus, a lot of players still put the target priority on the predator over the basic rhinos, which is a good thing, since you have significantly more invested in the rhinos.

    For 1250 point games, you can probably get away with 7 man squads, rather than 8. I'm only recommending this if you need the added points for further upgrades. Also, your current list has plenty of close combat finesse. On this account, losing one man per squad will have little to no affect.
    Last edited by Rabbit; January 20th, 2010 at 20:16.
    Spambot kill tally. . .337

  7. #6
    Senior Member Ignis's Avatar
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    Sorry to derail quickly:

    Are you a 100% certain that you're not allowed to fire twice?

    Mark of Tzeentch states that you're allowed to use two powers. (Not shooting though)
    But the whole MC rules include that you might use two attacks that count as shooting.

    Which would include the use of two shooting attacks.
    (I know that it's not specially mentioned like with Ahriman, but I assumed that was since the MoT is one choice out of many)

    Sorry if i got it all twisted, still quite new to the whole game.
    + We are changer, we are danger // Fallen angels, yet stranger +
    + WIP CSM & DH Exorcists in the making +

  8. #7
    Toy Soldier Aficionado Wolf Guard's Avatar
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    Quote Originally Posted by SilentNinja View Post
    I'm just not a fan of the Vindicator since it can take up to turn three before it can start to fire.PREDATOR RULES!
    Then you are not using them correctly! I always get to fire by turn two and most of the time on turn one.

    And yes you can only fire Doombolt once. Rabbit is spot on with that statement.
    The Wolf time is upon us!
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  9. #8
    Senior Member SilentNinja's Avatar
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    Yeah I forgot to add in the IoCG when I posted, but they are in the list.

    Rabbit--Imma look into that. I might lose a guy or two for those combi-meltas, or maybe combi-flamer for horde.

    Wolf Guard- For Ordanance I think the Defiler outclasses the Vindi in every way. PREDATOR RULES!

    It saves points.
    Can't be killed by lasguns.
    "When Blood Speaks, Shadows Answer."




  10. #9
    Toy Soldier Aficionado Wolf Guard's Avatar
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    Quote Originally Posted by SilentNinja View Post
    Wolf Guard- For Ordanance I think the Defiler outclasses the Vindi in every way. PREDATOR RULES!
    It saves points.
    Can't be killed by lasguns.
    You can kill a Vindicator with Lasguns?!? Man I better stop using them then... Haha
    The Wolf time is upon us!
    Rep for the Rep God! Positive for the Positive Throne!
    Armies: Space Wolves, Imperial Guard, Emperors Children, Necrons, Eldar

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