Hey,

I am making a CSM list and playtested it several times with succes. Still I'm curious what you guys think about it. Any comments are welcome.

HQ

Sorcerer, wings, wt, woc, melta bombs, mot 210
Sorcerer, wings, wt, woc, melta bombs, mot 210
Greater Daemon 100

ELITES

Dreadnought plasma cannon 105
Dreadnought CCW, HF 105

TROOPS

7 Plaguemarines, champ, PF, 2x melta, rhino 256
7 Plaguemarines, champ, 2x plasma, rhino, dozer blades 246 (for the greater deamon)
8 Rubrics, sorcerer, warptime, meltabombs, rhino 309
8 Rubrics, sorcerer, warptime, meltabombs, rhino 309

HEAVY SUPPORT

2 Obliterators

W7/D2/L2

Some people recommend me to swap warptime voor wind or doombolt.
But my experience with warp time is just to good to be changed. The CC rerolls are doing great especially when you facing monstrous creatures like trygons or tyrands. Also the chance of instant kill them with your force weapon is greater. But one of the best reasons to take warptime is that you can reroll you meltabomb hits. Being stuck in CC with a dreadnought can take a whole game but with WT you increase the six you need to blow the walkers skyhigh.

Normally I field one DP and one Sorcerer but every time the DP is killed before he get to the action. The sorcerers are worked fine thats why i field two of them.

What do you think?

Greetings,

RR