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Just about to build my first 40k army in about 4 years so excuse any ridiculous statements!
Anyway my list at the moment goes a bit like;
1x Chaos Lord w/ Wings, Mark of Nurgle, Waprtime 175pts
4x Chaos Terminators, Chainfist, Heavy Flamer, 3x Combi plasma 150pts
10x Chaos Space Marines, Aspiring Champion + powerfist, 2x Meltagun, Icon of Chaos Glory, Rhino Transport - combi plasma 265pts
10x Chaos Space Marines, Aspiring Champion + powerfist, 2x Meltagun, Icon of Chaos Glory, Rhino Transport - twin-linked bolter 260pts
2x Obliterator Cult 150pts
Basically what I'm working on is a variant of a 500pt Black Templar army I used to run back in the day (Codex Armageddon days). The idea is pretty simple though; use one squad and the pred to take out vehicles ASAP will rushing the first squad cautiously (if that makes sense...). Then dropping the Lord and his termis as close as possible to the enemies weak point/objective.
One thing I'm not to sure how to go about is anti-tank work, only ever really played combat patrol games in 40k so AT has never been much more than a heavy bolter and some krak grenades. Assuming there are relatively few Land Raiders sub 1.5k pts, is my current armory hard enough to counter most threats?
EDITED: Updated the list to correspond with some awesome suggestions.
Last edited by synicalx1; September 7th, 2010 at 11:25.
Firstly, a Chaos Lord with a Khorne Daemon weapon is suicide, you will roll 1s far more often then you hope. I would go with a Daemon Prince with wings, Mark of Nurgle and Warptime for 175 pts (you could also opt to not use the Mark of Nurlge to save some points for something else). This guy is not only strong in combat, but can also pop tanks, shrug off small arms fire and deviate your opponents heavy weapons from your troops, which is a REALLY good thing.
When using Chaos Terminators, the most effective build is 4 Termies equipped with 1 Chainfist, 1 Heavy Flamer and 3 combi-plasmas for 150 pts. You will find them to be much more effective at dealing with multiple units and they can also pop tanks.
When using standard CSM, the best layout is 10x CSM with Champ and Powerfist, 2x Meltagun, Icon of Chaos Glory and a Rhino for 255 pts. You never want to mix special weapons OR take heavy weapons such as your Lascannon. The reason is because you want them to be able to move around alot, meaning that Lascannon will never be fired, and you also want to keep the same special weapon so they can get their task done easier. Also, if your plan was to have the squad with the Lascannon sit on home objectives, our troops are far too expensive and far too powerful to leave at home all game.
I'm not a very big fan of Predators as they can't reliably fire all of their weapons due to movement, but your build is pretty decent. I'd personally go with either 2 Obliterators or a single Defiler armed with an extra CC weapon and the Reaper Autocannon, both are very solid heavies. The Oblits will rip open enemy armor due to their wide array of heavy weapons, will be able to deal with some enemy infantry and will draw some heavy weapons fire. The Defiler will easily handle enemy infantry, pop light armor and can get into CC to pop heavy armor, they will also draw a lot of enemy fire, leaving your troops unscathed.
World Eaters: W-47 D-10 L-9
Necrons: W-19 D-3 L-2
Protectorate of Menoth: W-36 D-0 L-7
Wow thanks for the detailed reply!
Did some test rolls to see how many 1's I could get in a row, definitely not going to be worth taking the Daemonic weapon o.0
Pretty much just changed what you've suggested, updated the list in the OP. Didn't know I could fit so much in 1000pts!