>3000 Nasty 3K Fateweaver list - Warhammer 40K Fantasy
 

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  1. #1
    jy2
    jy2 is offline
    Hive Fleet Pandora jy2's Avatar
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    797 (x8)

    Nasty 3K Fateweaver list

    I'm looking to expand my 2K list out to 3K. What do you think of this:


    Kairos Fateweaver
    Masque
    Herald of Tzeentch - Bolt, Master of Sorcery, Chariot - 100

    6x Bloodcrushers - Fury, Icon - 275
    6x Fiends - Unholy Might - 190
    6x Fiends - Unholy Might - 190

    18x Bloodletters - 288
    18x Daemonettes - Icon - 277
    5x Pink Horrors - Bolt, Changeling - 100
    5x Pink Horrors - Bolt - 95
    5x Pink Horrors - Bolt - 95
    6x Plaguebearers - 90

    4x Screamers - 64
    4x Screamers - 64
    4x Screamers - 64

    Daemon Prince - Breath, Iron Hide, MoT, Wings - 225
    Daemon Prince - Breath, Iron Hide, MoT, Wings - 225
    Daemon Prince - Breath, Iron Hide, MoT, Wings - 225

    3000

    Record: Win - Loss - Draw: Hive Fleet Pandora (New) 32-6-6 Space Wolf 7th Co. 52-11-6
    Blood Angels 12-4-2 Daemonhunters 20-8-3
    Imperial Guards 12-5-2 Daemons 8-3-2

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  3. #2
    Senior Member Mad Cat's Avatar
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    951 (x8)

    HQ: All good, add we are legion to the chariot to let him split fire.

    Elites: Great. Try to get an instrument on a crusher for wound allocation.

    Troops: I'm not keen on BS3 bolt as it isn't that great and you must turn off a lot of S4 AP4 shooting to use it at a tank. I prefer 2x10 horrors as it protects the changeling and with fateweaver 4+ rerollable saves they make a great place for an icon.

    Fast: ok

    Heavy: Wings are expensive and hide isnt really needed with a 4+ invulnerable save. I would take MoT, Bolt and gaze and leave it at that. It should free up plenty of points for 2-3 10 man horror units.
    Quorn! - Protein for the Protein God.

  4. #3
    Son of LO andrewbeater's Avatar
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    Just a couple of questions for the purpose of me learning please:
    1) I see the Masque in many of your lists. I have heard people who either really like her or really hate her; what is your reason for taking her. I actually like to take her too with the 3+ inv save, high initiative, hit and run, lots of rending attacks and the Pavane to move units around like getting rear armor shots on a walker that just danced his back to you.
    2) How do the Screamers work out for you? I've had hit and miss with them. I assume you only take them against a list with armored units (not against Tyranids) or do you use them regardless? I don't see many people take them in their lists like you do.
    Besides that, if I was your opponent, I think I would be worried!

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