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  1. #1
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    Chaos space marines army list 1000p

    Hey all readers!
    The plan for this is army is a fun list. And its made for planet cleansing.
    So i tried to get 3 troops choices wit, Meltas and powerfist to
    glide up and with meltas blow tanks and charge anything they get close.

    And the predators will be for anti infantry cleansing
    Please give me lots of comments!


    chaos lord
    deamon weapon 130

    berz 8
    boss+powerfist
    rhino 243

    CSM 8 (lord goes here)
    rhino
    boss+powerfist
    meltagun 205

    CSM 9
    rhino
    boss+powerfist
    meltagun 220

    Predator
    heavy bolter 100

    Predator
    heavy bolter 100


    Best regards
    Jakob


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  3. #2
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    HQ: Good, this is how i run mine.

    Troops: Personally i hate shooty troops in Rhino's, but with the melta's and powerfists kinda makes sense. I would maybe move the lord in with the beserkers just too make it an impossible unit to beat, would draw alot of fire from your other marines.

    HS: Fine!

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    Thnx for the quick replay, the plan with having the HQ with a troop choice is that i make 2 units. Berz och CSM+ lord that you really wanna kill and u dont want gettting in to close combar.

    I was talking to my brother today about getting two;
    Dreadnought
    multimelta och rocet launcher 100

    Dreadnought
    multimelta och rocet launcher 100

    instead of the predators to get more antitank and can still kill units.
    Not sure if they are better then 2 pred.

  5. #4
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    Well with the walkers you will get your AT AND combat ability. Chaos dreds can get crazy and kil your own battle line though so if u get some, keep them away from your troops. Personally i would stick with the preds. The whole armies ok really

  6. #5
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    Again thnx for giving me comments. Ive got a new ide for a arme. Hope you can check again;
    chaos lord
    deamon weapon
    mark of khorne
    meltabombs 145

    berz 8
    boss+powerfist
    rhino 243

    berz 8
    boss+powerfist
    rhino 243

    Predator
    Rocket launchers 85

    Predator
    Rocket launchers 85

    whirlwind
    deamonic pos. 145


    946 points totally.

    Okey start for a more Khorne based army. Meltabombs on the lord
    so he wont get looked up with walkers.
    Last edited by Randsan; December 14th, 2010 at 00:07.

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    Seems good to me. maybe put skull champions in with your beserkers and extra melta bombs. should be ok

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    Thnx for comment, got skull champios in all the berz units, but called the boss...
    melta bombs would be awesome.. but looking if i should take out power fists on them and get greater deamon... Bloodthirster modell would be awesome for a khorne army

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    Would look something like

    chaos lord
    deamon weapon
    mark of khorne
    meltabombs 145

    berz 8 (lord goes here)
    boss
    rhino 218

    berz 8
    boss
    melta bomb
    rhino 223

    greater deamon 100

    Predator
    Rocket launchers 85

    Predator
    Rocket launchers 85

    vindicator
    Rocket launchers 140

    Okey preds and ww can both kill tanks and hunt soldiers.
    Rhinos will run forward and hope that the deamon comes in
    quick and takes over a boss and goes hunting!

    A pure Khorne army!
    Last edited by Randsan; December 14th, 2010 at 15:48.

  10. #9
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    Your list isn't bad, although it needs to be tweaked. For starters, all your champs need to be re-equipped with power fists. Melta bombs just don't cut it, especially when you're up against monstrous creatures. Plus, even though Zerkers are close combat marines, at the same time, they usually need the extra power fist attacks against most things they'll encounter.

    Side: There's no reason to take a champ without giving him a power weapon/fist. Otherwise, you're just wasting 15 points for one additional attack.

    Lord with melta bombs: If he's mixed in with a Zerker squad, then you probably won't have to worry about having him bogged down by enemy walkers. However, if you have the spare points, then it's not a bad idea.

    Preds & Vindi: Rocket Launcher?

    Note about basic CSMs: Take them in squads of 10, with 2 special weapons, a champ with fist, and a rhino. This is the standard layout, and it's incredibly effective.

    Quote Originally Posted by CURZON125 View Post
    Troops: Personally i hate shooty troops in Rhino's, but with the melta's and powerfists kinda makes sense. I would maybe move the lord in with the beserkers just too make it an impossible unit to beat, would draw alot of fire from your other marines.
    Are you referring to the Chaos Marines? They're hardly regarded as a "shooty" unit. They're generally classified as renaissance squads.
    Spambot kill tally. . .337

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    Thnx Mr. Rabbit, great comment!
    1) Skulls + powerfist
    I do agree, how about taking out a predator and getting powerfists for both skulls.
    and for the rest of the points 25 meltabombs or other fun stuff.

    2) Preds & Vindi: Rocket Launcher?
    I wanted heavy bolters with my preds. but my friend told me if i wanted to move the pred could not shoot with all the guns.
    But with RL i could shoot with them and the heavy2 str 7 gun to

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