A couple 1500 point Lists. Need some input - Warhammer 40K Fantasy
 

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  1. #1
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    A couple 1500 point Lists. Need some input

    1500 Pts - Chaos Marines Roster

    HQ: Daemon Prince (1#, 175 pts)
    1 Daemon Prince @ 175 pts ((C:CSM, pp. 32 & 92); Unit Type: Monstrous Creature; Unit Type: Jump Infantry; Wings; Mark of Nurgle; Close Combat Weapon; Eternal Warrior; Fearless; Psyker; Warptime x1)

    Heavy Support: Obliterators (2#, 150 pts)
    2 Obliterators @ 150 pts ((C:CSM, pp. 35 & 96); Unit Type: Infantry; Obliterator Weapons; Power Fist; Deep Strike; Fearless; Slow and Purposeful)

    Heavy Support: Obliterators (2#, 150 pts)
    2 Obliterators @ 150 pts ((C:CSM, pp. 35 & 96); Unit Type: Infantry; Obliterator Weapons; Power Fist; Deep Strike; Fearless; Slow and Purposeful)

    Heavy Support: Obliterators (2#, 150 pts)
    2 Obliterators @ 150 pts ((C:CSM, pp. 35 & 96); Unit Type: Infantry; Obliterator Weapons; Power Fist; Show Weapon Stats; Lascannon; Linked Flamer; Linked Meltagun; Linked Plasmagun; Multi-Melta; Plasma Cannon; Deep Strike; Fearless; Slow and Purposeful)

    Troops: Chaos Space Marines (8#, 170 pts)
    7 Chaos Space Marines @ 170 pts ((C:CSM, pp. 26 & 96); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Chaos Glory; Bolt Pistol x7; Bolter x6; Close Combat Weapon x7; Meltagun x1; Rhino)
    1 Rhino ((C:CSM, pp. 42 & 96); Unit Type: Vehicle (Tank); Transport Capacity: 10 models; Access Points: 3; Fire Points: 1; Searchlight; Smoke Launchers; Dozer Blade; Twin Linked Bolter; Twin Linked Bolter; Repair)

    Troops: Chaos Space Marines (8#, 170 pts)
    7 Chaos Space Marines @ 170 pts ((C:CSM, pp. 26 & 96); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Chaos Glory; Bolt Pistol x7; Bolter x6; Close Combat Weapon x7; Meltagun x1; Rhino)
    1 Rhino ((C:CSM, pp. 42 & 96); Unit Type: Vehicle (Tank); Transport Capacity: 10 models; Access Points: 3; Fire Points: 1; Searchlight; Smoke Launchers; Dozer Blade; Twin Linked Bolter; Twin Linked Bolter; Repair)

    Elite: Chosen (6#, 183 pts)
    6 Chosen @ 183 pts ((C:CSM, pp. 27 & 94); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Chaos Glory; Melta Bombs x3; Bolt Pistol x6; Bolter x4; Close Combat Weapon x4; Meltagun x2; Power Weapon x2; Infiltrate)

    Elite: Chosen (6#, 183 pts)
    6 Chosen @ 183 pts ((C:CSM, pp. 27 & 94); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Chaos Glory; Melta Bombs x3; Bolt Pistol x6; Bolter x4; Close Combat Weapon x4; Meltagun x2; Power Weapon x2; Infiltrate)

    Troops: Chaos Space Marines (8#, 165 pts)
    7 Chaos Space Marines @ 165 pts ((C:CSM, pp. 26 & 96); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Chaos Glory; Bolt Pistol x7; Bolter x6; Close Combat Weapon x7; Meltagun x1; Rhino)
    1 Rhino ((C:CSM, pp. 42 & 96); Unit Type: Vehicle (Tank); Transport Capacity: 10 models; Access Points: 3; Fire Points: 1; Searchlight; Smoke Launchers; Dozer Blade; Twin Linked Bolter; Repair)

    Validation Report:
    b-2. Apocalypse Allies: Trusted Allies only; 1. Chaos Legions: Chaos Marines; c-1. File Version: 1.11a For Bug Reports/www.ab40k.org; b-1. Roster Options: Apocalypse, Special Characters; a-1. Scenario: Normal Mission
    Roster satisfies all enforced validation rules

    Total Roster Cost: 1496

    VS.

    1500 Pts - Chaos Marines Roster

    Heavy Support: Defiler (1#, 150 pts)
    1 Defiler @ 150 pts ((C:CSM, pp. 41 & 101); Unit Type: Vehicle (Walker); Daemonic Possession; Searchlight; Smoke Launchers; 2x Dreadnought CCWs; Battle Cannon; Reaper Autocannon; Twin Linked Heavy Flamer; Fleet)

    Heavy Support: Defiler (1#, 150 pts)
    1 Defiler @ 150 pts ((C:CSM, pp. 41 & 101); Unit Type: Vehicle (Walker); Daemonic Possession; Searchlight; Smoke Launchers; 2x Dreadnought CCWs; Battle Cannon; Reaper Autocannon; Twin Linked Heavy Flamer; Fleet)

    Heavy Support: Land Raider (1#, 220 pts)
    1 Land Raider @ 220 pts ((C:CSM, pp. 44 & 101); Unit Type: Vehicle (Tank); Access Points: 3; Searchlight; Smoke Launchers; 2x Twin-linked Lascannons; Twin Linked Heavy Bolter; Assault Vehicle)

    Troops: Chaos Space Marines (11#, 215 pts)
    10 Chaos Space Marines @ 215 pts ((C:CSM, pp. 26 & 96); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Chaos Glory; Bolt Pistol x10; Bolter x8; Close Combat Weapon x10; Flamer x1; Meltagun x1; Rhino)
    1 Rhino ((C:CSM, pp. 42 & 96); Unit Type: Vehicle (Tank); Transport Capacity: 10 models; Access Points: 3; Fire Points: 1; Searchlight; Smoke Launchers; Dozer Blade; Twin Linked Bolter; Repair)

    Troops: Chaos Space Marines (11#, 215 pts)
    10 Chaos Space Marines @ 215 pts ((C:CSM, pp. 26 & 96); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Chaos Glory; Bolt Pistol x10; Bolter x8; Close Combat Weapon x10; Flamer x1; Meltagun x1; Rhino)
    1 Rhino ((C:CSM, pp. 42 & 96); Unit Type: Vehicle (Tank); Transport Capacity: 10 models; Access Points: 3; Fire Points: 1; Searchlight; Smoke Launchers; Dozer Blade; Twin Linked Bolter; Repair)

    Troops: Plague Marines (9#, 222 pts)
    9 Plague Marines @ 222 pts ((C:CSM, pp. 38 & 97); Unit Type: Infantry; Blight Grenades; Frag Grenades; Krak Grenades; Power Armour; Mark of Nurgle; Bolt Pistol x9; Bolter x7; Close Combat Weapon x9; Flamer x1; Meltagun x1; Fearless; Feel No Pain)

    Elite: Chosen (7#, 201 pts)
    7 Chosen @ 201 pts ((C:CSM, pp. 27 & 94); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Chaos Glory; Melta Bombs x3; Bolt Pistol x7; Bolter x5; Close Combat Weapon x5; Meltagun x2; Power Weapon x2; Infiltrate)

    HQ: Chaos Lord (1#, 125 pts)
    1 Chaos Lord @ 125 pts ((C:CSM, pp. 30 & 92); Unit Type: Infantry; Frag Grenades; Krak Grenades; Melta Bombs; Mark of Slaanesh; Close Combat Weapon x1; Plasma Pistol; Combi-melta; Fearless; Independent Character)

    Validation Report:
    b-2. Apocalypse Allies: Trusted Allies only; 1. Chaos Legions: Chaos Marines; c-1. File Version: 1.11a For Bug Reports/www.ab40k.org; b-1. Roster Options: Apocalypse, Special Characters; a-1. Scenario: Normal Mission
    Roster satisfies all enforced validation rules

    Total Roster Cost: 1498


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  3. #2
    Son of LO andrewbeater's Avatar
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    I know that your fingers are probably sore from typing or were these lists pre-generated? But your thread is probably going to be moved to the "Lists" area of this army's forum. About the lists, I'd hate to face either of them. I prefer Terminators with the mark of Tzeentch over the Chosen, but that's me. I also prefer the plasma pistol over the flamer for troops, but again, just me. I find in the games I play, plasma is needed to hit smaller transports and melt through armour more than you would use the flamer. On list two, instead of a second CSM troop, you may want to try Khorne Berserkers. They assault like nobody's business. I had 8 Khorne Berserkers hit a Trygon Prime, They shot it down 2 wounds and then assaulted. The Trygon died in that one round and I lost only 2 Berserkers. Some of that was lady luck and some was the good old fashioned butt whooping ability of the Khorne Berserkers. The player was new to using the Trygon Prime and underestimated my troops. But besides that, nothing else comes to mind.

  4. #3
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    this should have been put in the army list sections, the program you used actually makes it hard to read. you do not need to list standard equipment. Put a champion in all of your squads, make sure the champions have power fists, the only exception being a unit of noise marines or marines with a mark of slaanesh, a power weapon can be used here to take advantage of higher I. You can play a foot slogging list, but transports are usually used to give you more mobility

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    I suggest you re-write the list and repost, all you need to do is put HQ with chose upgrades/gear and total points cost and repeat for everything else. We don't need or want to see what they come with standard.

  6. #5
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    I agree, it can be quite difficult to see what you've actually chosen.

    As for the list, have you tried obliterators? I won't go into depth, but I much prefer them to using a LR (personal preference, I find them more useful).

    Also, in list 2, you have the lord equipped with p pistol and combi weapon, which do you mean?

    I also prefer terminators to chosen.

  7. #6
    The other Kind of Fluff Rabbit's Avatar
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    Quote Originally Posted by andrewbeater View Post
    ...your thread is probably going to be moved to the "Lists" area of this army's forum.
    Quote Originally Posted by Prisoner37 View Post
    this should have been put in the army list sections,
    Sure enough. *thread punted to the army list section*

    Spambot kill tally. . .337

  8. #7
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    Thanks for the responses. Sorry for posting in the wrong area, I don't post too often. As for the list I just copy and pasted over from armybuilder. Laziness overcometh me

  9. #8
    Senior Member TheNightbringer's Avatar
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    General Comments
    I think you should make 10-man-squads of regular csm or 8-man-squads of khorne berzerkers. What is more, special weapons work better in pairs. For example, only 1 meltagun is not so effective at all. With only 1 meltagun you have about 25% to destroy a tank and because of that you can't rely on that thing.
    But the most important comment of all is that you MUST add power fists to ALL of your troops. For 25 points you can destroy tanks wounds MCs, instantly-kill characters or 2-wounded models(eg. ork nobs) or even kill ordinary space marines when your opponent is lucky with his armour saves.

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