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2 Bolt of Change/Doombolt Princes 350
125 Points 125
6 Noise Marines
5 Sonic Blasters
185 Points x3 555
2 Obliterators 150
2 Obliterators 150
It's changed so much from the original incarnation that I thought it warranted a new thread.
Thanks for all the feedback guys. It started out as a 2000 points mechanized that was pricey and conflicted. This one still has some weak points, but I think it will do what it does alot better. I finally decided to just upgrade the Lash Princes to Bolt Princes since I really no longer had an army set up to support or take advantage of their lashing. That gives them a 4++ and lets them take whatever cover they can find and blast away with the rest of the army.
Advantages: Lots of firepower that is very adaptable depending on the targets available. No vehicles to pop, other than the Defiler, which could work well against armies geared for anti-mechanized.
Disadvantages: Only 3 scoring units, low mobility
Tactics: In general, all my units will take the best cover available in the deployment zone and just start shooting. Later on the Noise Marines might ruck up and move out, depending on the needs of the mission or the availability of targets. The Oblits have the option of Deep Striking. The advantage over most heavy shooting armies is that they don't have any major achilles heel as far as any of their units being easy to kill or poor in close combat, so some deep strikers in their back ranks won't cause too much disruption.
I still don't see them winning a shootout against Tau or IGs that are geared for a similar strategy.
Looks like a good list (although I'm not as familiar with Chaos as I used to be). Just remember for your Princes to get cover saves they have to be at least half concealed (like vehicles) since they are MCs but with a 4++ you shouldn't need cover so much (besides hiding that gigantic Scarlett head can't be too easy). The lack of mobility and only 3 scoring units could hurt you in games with objectives but if you force your enemies to crash against your firing lines and wipe them out that won't be a problem (plus your local gaming group doesn't always do objective based games). I would watch out for the Khornestar and its Landraider hoopty. While the Noise Marines may not suck at close combat, the Berzerkers are better at it and a Chaos Lord in terminator armor with 2D6 power weapon attacks is brutal.
The only other thing your army of Knights In Satan's Service has to worry about is facing the Archangels sent by the Emperor to smite them...lol
I can't say that I'm not used to being Smited...
As far as the Khornestar, yeah, I would pour all my lascannon fire into that from turn one and hope I could pop it far enough out to let my sonic blasters whittle away the berserkers as they footslogged.
Last edited by BlkSabbath74; May 20th, 2011 at 18:25.