Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Playing a 1250 pts game versus GK this weekend, he's already tabled me using my necrons so trying something as stubborn as the GK this time. Let me know what you think
Daemon Prince w/ Wings/MoN/Wind of Chaos 180
x7 Plague Marines w/ PC + PF, Meltagun Flamer and Rhino w/ Dozer Blades 256
x7 Plague Marines w/ 2x Plasma Guns and Rhino w/ Dozer Blades 231
x8 Khorne Berzerkers w/ Skull Champ + PF in a Land Raider 428
x2 Obilterator Cult 150
Hoping to send the Plague Marines out first and let the daemon prince use the rhinos as cover as they advance, Berzerkers will stay back in the Landraider, I'll be using it as a mobile heavy weapons platform initially then counter charge the first Plague Marine squad that gets charged (<3 Blight Grenades)
Do you guys think I should stick with a Daemon Prince and worry about the rerolls to hit in CC from the GK's or would I be better taking Typhus and placing him with the Berzerkers at the risk of losing a PF or 2?
Alright, just looked at your list and it seems solid enough however I noticed a few things you may want to take into consideration:
1. You've invested deeply in your daemon prince. One of the key things that makes a daemon prince great is its low cost for what you get. In my game experience, I have found that Daemon princes are beasts in melee but are often lucky to get that far due to the gigantic "shoot me" target they seem to be. Especially with the amount of heavy duty psi the GK will bring. Lower the cost of the DP to just Wings and MoN and that way he won't be too pricey and you will still excell with it.
2. In your first squad of PM's, You are having an identity crisis. You have both a melta and a flamer in this squad, both of which are designed for different situations. It really depends in which direction you want to take them, but generically speaking you are going to want to make them both the same weapon. I would recomend Melta just because a melta has a. more range, and b. you're strat is to lure the enemy into you and with a flamer you are going to have to charge up to him.
3. Just a critique on your strat. Berzerkers are amazing on the charge and the BEST way to use them is to get them there ASAP. Although a countercharge by the berzerkers will turn the momentum of any melee, with only plague marines being the core of your attack you will not have any momentum in the first place and therefore would have nothing to work with in terms of a solid-victory-guaranteed melee. I wold recomend using your plague marines as a kind of screen for your berzerkers in order to block LOS or jsut give cover. This strategy can be used in much the same way as your current strat with the only difference being the berzerks move up evenly with your frontline instead of lagging behind.
4.In response to your question DP or Typhus, I would go Daemon prince all the way. The key to beating a GK is to either one up them in Shooting or assault. If you can do this you break the backbone of their army. Seeing how chaos is a more assault oriented MEQ army, I would implore the Daemon Prince. He can go more than toe-to-toe with typhus in cc and is cheaper. Also the Daemon Prince provides the Gigantic "shoot me" target which can distract a GK player enough to allow you to sneak in actually put the strat i mentioned earlier into play.
(Better critique's can be given if you could include what type of army this GK will bring i.e Mech, Termies, etc.)
Hope this helps mate and Gl against the GK's
Last edited by Foraker; January 19th, 2012 at 01:38.
Cheers that was some very constructive feedback, I know from general experience the GK player will field a Liberian so I guess dropping the Physic Power from my Daemon isn't a bad idea since the physic hood will make casting the thing a pain. Last time I played him he ran a full Mech list, squad of terminators with Liberian in a Flyer, then 2 squads of x6 normal troops in 2 Razorbacks. I've modified the list as you suggested and gone with plasma weapons across the board, I'm left with 15 points to spend, Think I should go for Nurgles rot with those last 15 points on the DP, or would combimelta on the rhino's be a better investment for popping a tank?
I agree with screening the Landraider btw, would you suggest evening using the DP and Bezerkers together? I could have the Landraider actually screen the DP from fire as I move him up, then once in charge range release the 2 together on a squad with the intention of whipping it out prior to retaliation?
So 15 points to spend. Hmmm. Just considering Nurgles Rot Vs. Combi melta considering a mech gk I'd go with the combi melta. Nurgles rot only does a str 3 hit and usually gk squads won't run large enough where the number of wounds dealt out will outweigh the benefits of having that extra tank poping capability of the melta. In generic strategy, Nurgles rot shoud be kept only in games where the oponent takes masses of troops (like an endless swarm nid army or orks) not MEQ armies like GK. Although a combi melta is only good for a one shot Melta. it does provide extra tank poping power but if you get hit with some unlucky rolls, you jsut wasted a 10 point upgrade. With this decision it really comes down to personal peference. Would you like a constant but weak effect against the GK or take a chance on a potential tank destroying weapon. Personally i would take the Combi Melta but again, it's mainly personal preference so it's up to you.
As to your question of dual charging DP and Zerkers whilst screening with the LR aswell, you leave a hard choice. It down to how you want to use you daemon prince. Usually i load my DP with MoT and BoC and pit him against tanks and once his 2 tanks (usually what i can get out of him) are dead i send him into the fray versus any MC's. However it sounds like you just want him to be the classic nurgle dp, who sole purpose is to stay alive as long as poss and do as much damage as poss. The problem I find with assaulting a DP and a Zerker squad at the same target is usually the Zerkers can wipe a Meq squad twice its size in either your assault phase or the following assault phase. throw in a DP and its a. Guaranteed that assault will end your assault phase (which can be a good thing if your opponent doesn't have tricks up his sleeve) b. your DP may not be doing as much as you hope. When i use this strat it usually goes VERY well, almost too well in that my screen providing my zerkers with saves isn't big enough and my oponent can slip in a shot or two and just crush the zerkers with fire. However if you leave you daemon prince out there, You force your oponent to make a choice. do i take out the squad of zerkers who are now disembarked and "useless" (for the time being ) or do i take out the DP with wings who has a 18 inch assault range (12 inch movement+6inch assault)? usually they'll focus down your daemon prince which statistically is the wrong call. It may look big but it has 5 attacks compared to the zerkers 30+ attacks. Overall your zerkers can cause way more of a mess for your oponent and I would recomend including your daemon prince as part of the screen buying your hardest hitting units the time they need. However, It is personal preference and if you can create the screen well enough be my guest and wrack up those skulls for the skull throne .
Also in this circumstance i would walk your oblits onto the field to have the long range lascannons firing down their mech. I would recomend sending a lascannon volley along with your zerkers to deal with the basic old gk's and their razor backs. I would send both plague marine squads after any termies then make them fall back to any objectives you might have. Use the Daemon prince based off of situations or deployment. using the screen strategy, based off of these two armies, might be difficult because more than likely the majority of your oponents fire power will be tank based, i would recomend just trying to cordon off his army into two sections and dealing with each seperatly. Again use the dp wherever he can be of most use.
Gl once more and hope this improves the tactics from last post
Last edited by Foraker; January 19th, 2012 at 17:22.