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I will be facing either Blood Angels or Nids. The nids player will run anywhere from 2 to4 carnifex. The blood angel will run 2 deads and 2 tanks
Great Unlcean One (150pts)
MON,manreaper, demonic Str, terminator armor,spike bit, visage
Troops: All of them have the MON
7- 5 plague marines bolter and 1 plasma (158pts)
- AC demonic str, pw
7- 5 plague marines bolter and 1 plasma(158pts)
- AC pf
7- 5 plague marines bolter and 1 plasma (158pts)
- AC pf
7 - 5 plague marines bolter and 1 plasma (158pts)
- AC demonic str, pw
7- 6 plague marines bolter, AC pf (148pts)
7- 6 plague marines bolter, AC bp, ccw (133pts)
predator-TTL, side HB, demonic proession (150pts)
predator- TTL , side HB, demonic proession (150pts)
pf=powerfist, pw= powersword,AC= aspiring champion,str= strength,mon= mark of nurgle, bp=boltpistol,ccw= close combat weapon,ttl=twin link lasercannons,hb=hvy bolters
Last edited by bonekrusher; July 15th, 2005 at 12:56.
Well I'll give you my opinion on your list. I played Tyranids and Blood Angels a couple of times with my Deathguard army and 1500 pts being the standard at my local game club I can relate. The key against those 2 armies is the shooting. If you can deplete your ennemy forces before they reach you then you have a good chance of winning. If your opponent reach your line untouched then you might have some problems. Against Blood Angels you will have an easier time than against Tyranids though, your T5 will really annoy himDrop the Unclean one, except for tying up ennemy units in close combat he is not that useful. For the same amount of points you can have 7 more Plague Marines. Your Lord should be downgraded to a Lieutenant to lower his cost, also I would revise all his gifts, for a 1500 pts your HQ choice should serve as a support for your Plague Marines, not a killer character, he won't actually accomplish much by himself. Drop the terminator armour and the spiky bits (he have a manreaper) and give him D. Speed and D. Aura instead.Originally Posted by bonekrusherPut 2 special weapons in each of those squads, plasma guns are nice as they rapid fire, they will be the ones that will take care of the nasty stuff. Also drop the D. Strength on the AC's, give them all a power weapon or a power fist and a bolter so they can rapid fire with the rest of the team.Originally Posted by bonekrusherThose ones are really nice but the Daemonic Possession won't help you much if anything with a power fist actually gets there. Mutated Hull would be a lot better or if you want to cut in the point cost give them a smoke launcher and extra armour and they are set.Originally Posted by bonekrusher
On a side note, you might want to consider some Chaos Possessed Marines of Nurgle with Daemonic Talons, they are really worth it in a 1500 pts game. I make sure to always take a squad of 7 of those in my games now and I put them in a rhino for extra mobility. That unit will protect your line of fire, put them in the back of your Plague Marines so they will be able to intercep any incoming close combat squad. They should be able to deal with almost anything coming their way. If you want extra insurance just give them an aspiring champion with a power fist and a close combat weapon.
One other thing that I found out recently that helped me greatly against those 2 armies are squads of 10 Plague Marines with no aspiring champion. I know it doesn't look really fluffly as they are not "favoured" but that way of doing repaid itself. With 2 squad of 10 PM with 2 plasma guns protected by 2 standard squads of 7 PM with 2 meltaguns and an AC with a PF I was able to stop a Khorne Berserker army charge. Add a Predator in the back for fire support and a squad of Possessed with a Lieutenant with a Manreaper to protect the flanks and you're set. Yes you won't move much but anything that will get in the 12" range (you can move a bit to get in it) will receive the full force of 52 boltgun shots, 8 plasma gun shots and 4 meltagun shots... backup a little so you stay our of the charge range and repeat... Works great.
That's about it, hope it helps.
Last edited by Thyr; July 15th, 2005 at 19:47.
it is a good army but have u thought of taking only 1 pred and getting a defiler it will add range and will put some nice holes in either army depending on the size of the table u can get 3 or more shots in and take out some of the more point heavy enemies and can defend its self in cc not well but can hold ground and doesn't need a big force to protect it and it is sweet to paint
-i'd go with 2 meltas in each squad and give them infiltrate.
-where's the plaguebearers???
-don't give that AC a bolt pistol, true grit my friend, true grit
-give all the AC's power fists and nurgle's rot
-nurgle's rot will be nice, with all those guants around, some will die
-drop the unclean one and give your lord daemonic stature and tool him up real nice
2 Melta's is certainly better than having "gets hot" plasma on expensive troops.Originally Posted by Black Katalyst
I have rarely seen plague bearers used effectivly (possibly because people keep forgetting to roll for them) but dont see them as too brilliant compared to normal Plague Marines.
My friend who plays a near unstoppable DG army takes AC's with Daemonic Strength and Plague Swords, excellant charecter killers (and C'tan!) plus still good at mowing troops.
Every time you read this sig: a fairie dies!
I strongly disagree. There is a good difference between the meltagun and the plasma gun, the first one is an assault weapon that can fire at 12" and the other one is a rapid fire weapon that can fire up to 24".Originally Posted by Wings of Doom
You can't say the the plasma gun is not good because he have a slight chance to become hot. Since it's a rapid fire weapon you can shoot twice with it and it's a S8 AP2 weapon. That's more than good enougth for me and I'm ready to take that chance anytime, especially when you still get to make your armour save if the weapon actually gets hot and power armour is still the best armour around... Have you ever had to face a Black Templar "plasma" army list? I did and it's an absolute pain, especially with those multi-melta.
A Deathguard havoc plasmagun squad is a killer in rapid fire mode... 3+ to hit, 2+ to wound, no armour save, 8 times in the 12" range... I love those, they can even take out a squad of 5 terminator in one turn, that's how good they are. For that I'm ready to lose a model if his weapon "gets hot".
One of my prefered strategy is put that squad in a rhino, speed up to 11.5" toward a tough target, unload my havoc squad near it and unload all my rapid fire weapons. Efficient range is 18", you can get there by turn 2. If you fail to kill everything in range you still get a blocked LOS with your rhino and sometimes you get a second chance at shooting. It's particularly useful against heavy support squad hidden in the back since you have 3 other Plague Marines that can rapid fire with their bolter too. If ever they choose to shoot that squad they won't shoot anything else instead, so more time for your footsloggers to actually get there. Also, that squad is an efficient tank killer, you get 8 chance to actually penetrate that armour and if you position yourself in it's back it's even better. Meltagun are maybe better at that job but still, that's twice the number of chances to actually make something.
My take on special weapons is to always take a good mix of meltaguns and plasmaguns as they have different roles. Always make sure you have 2 of the same type in each squads. meltaguns go in close combat squads with an AC with a PF and the plasma guns go in a shooting squad, my new configuration for those being a squad of 10 Plague Marines with 2 plasma guns and a champion with a PW and D. Strength.
That's my 2 cents on the subject.
That's the best way to go. Don't mix special weapons inside a squad but take a lot of those two in your army. I'm not saying plasma is superior to melta, just that plasma should not be disregarded because it can kill the model carrying it We are Chaos warriors after all, what's a weapon that can't kill you while you try to kill anything that moveOriginally Posted by Black Katalyst
Thanks for the advice and input. I made few changes to the list. Drop the great unclean one and tool up my lord with demon staute, demon speed,demon str, etc.. 200 pts. Plus I dropped the proession off the preadtors and put mutant hull. I keep 1 plasma per squad and gave my AC a pf with every squad plus some had 2 wounds. I played 2 games against the same player(blood angel).I won both games! He had have a rematch but to no avail he lost again. I would not been sucessful without your help. So thanks to the members of online librarium.