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Ok by the end of this year im hoping to find a army that will defeat all those space marine CC specialists (i.e space pups,grey nights,blood angles) since theres alot in my GW club and i thought SLAANESH! now heres an army list i will hope to get in 4 monthes
Cythrell lord of Plesure / 171
terminatour armour, combat drugs, dark blade, demonic strength, demonic essence and mark of slaanesh and frag grenades
Retinue / 258
6 terminatours with mark of slaanesh 2 chain fists ( chianfists good ? )
6 deamonettes /90
6 deamonettes /90
6 troops with 5 blast masters and 1 ac with power sword / 149
12 noise marines with 2 doom sirens and 1 ac with powerfist and icon of chaos/275
5 havocs 4 with blast masters / 175
defeiler with indirect fire / 175
thanks for helping but dont critise how it will get anhillated by ork armies since its not good at doing that
120 points left!
Last edited by Space Cat 48; July 31st, 2005 at 00:36.
i think slaanshi wepons are rubbish
Whip of torture thing - paying 10 extra points to make your opponents ld go down
needle of desire - oh now d3 wounds what am i going to do ( armour save it before it does anything)
also what retinue do you suggest for getting rid of the old one. and as for the bikes what other quick methods do you suggest of deamon bombing?
Originally Posted by Space Cat 48
no no no sonic weapons- blast master and sonic blaster are like the two most versitile and powerful weapons in the game.
plus the bikes won't make their points back. 316 points for 2 meltas and a quick summon???? not worth it.
oh ok ill change it now thanks for telling me
Originally Posted by Space Cat 48
like take squads of 6 marines, give them a champ with a power weapon, a blastmaster and 3 sonic blasters.
those lil 6 man squads have sooooo much fire power its not even funny. one dude made a list that has 5 of them, 2 havok squads and a pred.
daemon bombing is kool, but, i've seen 6 man daemonette's wreck squads.
dude, warp scream, 3 attacks on a charge, and they rend??? nasty. they don't need to be in huge squads to do damage.
yeh i know the store manager in my GW has done that exept its like 6 man sqaud with 5 sonic blasters and 1AC with power sword bolt pistol and doom sirens i know thats alot of shots lol
Nice direction you're taking. Your marines are more expensive than regular Space Marines, so you'll have less of them than you're enemy. However, each model in your command is, on average, more powerful than his models. Offensively, that is. Defensively, your marines have the same toughness, wounds and armor of your foes. That means that you'll need to spend the first few turns taking all the defensive advantages (cover, deployment, etc.) you have while you are able to 'even the odds' (read: shoot him with your sonic weapons). If you can thin him down a bit, you will probably triumph in close combat due to your Warp Scream. You'll also want to take advantage of your Fearlessness and Tank Shock him, pin him, or sweeping advance as much as possible. Here a quick breakdown of suggestions for your army:Not bad. I don't play a whole lot with Lords or DPs, so I can't critique you much on this. I've never been a fan of Essence... I'd much rather have Mutation... but that's really up to you. Nice call on the Drugs.Cythrell lord of Plesure / 171
terminatour armour, combat drugs, dark blade, demonic strength, demonic essence and mark of slaanesh and frag grenadesTactical termies have never appealed to me. You paid the extra points for Sonic Blasters, but when you Deep Strike, you'll find that you'll get into close-combat with these guys more often than a shooting battle. In my opinion, the points would have been better spent on close-combat options or Melta weapons. But see how it works.Retinue / 258
6 terminatours with mark of sallnesh and all have sonic blastersNothing really to say here - good call. It's nice to see that you took two units of six, instead of one unit of twelve (which isn't nearly as effective). Watching these girls slice though whatever you send them up against is a real treat - have fun!6 deamonettes /90
6 deamonettes /90First, break these up into four units of six. Remember, you paid for Fearless troops, so it doesn't matter if you have small units (hehe). Also, you'll get two extra Aspiring Champs if you do this. I'd make two of them dedicated to assault (close-combat, pistols), and the remaining two tactical (sonic blasters, blastmasters and special weapons), but the combination of assault:tactical is up to you. As a rule of thumb, I'd never mix both elements (tactical and assault) in one unit. Lastly, I'd lose the Powerfists. A Slaanesh player should rarely (dare I say never?) take Powerfists because it negates the Warp Scream initiative bonus for which you paid.12 noise marines with 2 doom sirens and 1 ac with powerfist and icon of chaos/275
12 noise marines with 2 doom sirens and 1 ac with powerfist and icon of chaos/275I like where your head's at here. If this unit is going to be dedicated to tactical (anti-infantry), you should throw an Aspiring Champ in there and give him and the other non-Blastmaster dude a Sonic Blaster each. If this is dedicated more for anti-armor, then you should give these guys the Tank Hunters veteran skill. Make 'em count.5 havocs 4 with blast masters / 175Nice. Keep him in the corner or behind a hill.defeiler with indirect fire / 175
thanks for all that advice it was te best in monthes you actually gave me advice instead of complaining ill do all that probebly have 1 assualt unit of noise and 2 tactical.ill taking away the sonic blasters and including maybe combi-melta or chainfist(but as you said it take away the bonus of having warp scream). the reson i included power fists is beecause i'd hate to have no modles on the board not capable of bringing down a tank with av 11.
and about the modles im quite defensive ( a bit ) because an average marine player will use around 30 average marines and spends the rest of tanks termies.
i have 120 points left should i be cheecky and excess 29 points for another tactical sqaud or fit in another sqaud of deamonettes and 30 points on wargear or should i scrap the tactical sqaud and fit in another assualt squad
Last edited by Space Cat 48; July 31st, 2005 at 00:37.
the list is getting better and better.
if you want to use the termies, don't deepstrike them. as Hyperion703 said, if you DS them, they'll be in combat real quick. i usually take only 1 chain fist cause when you assault the tank, you have 3 attacks with it.
powerfist are frowned upon because of warp scream. leave tanks to the blastmasters and defiler.
if you wanna get a lil more fluffier, drop the defiler for another havok squad.