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I want to make a 1000-1500 pt chaos SM army. I don't think I want Khorne, b/c of the rule that makes them move towards enemy? I could be wrong on that, please help
Well, the only Khorne legion is the World Eaters. As for the other gods, The Emperor's Children, Death Guard, and Thousand Sons are dedicated to Slannesh, Nurgle, and Tzeentch, respectively. Every other Chaos legion is Undivided (meaning equal tribute to each god). That might be the way to go for you. Sorry, can't off much on the subject (My army, although Khorny, is chosen from the Space Marines codex).
EDIT: Your best bet would be to go on the GW website, check out the color schemes of all of the Chaos legions, and pick the one you like best (not World Eaters, remember).
anyone know a better site than GM that shows any special rules for the different legions? GW site is kinda weak except for its paint schemes
That's because they won't post copyrighted rules on the net. If there are any rules for specific legions, they'd be in the codex or in Chapter Approved. If you do find any rules on the web, they're probably homemade, or unlawfully published.
hmmm.. figured that was the case.. just wondering if there was anyway to find out which chapter more shooty or assualty. I currently play guard so I am leaning towards shoot on the way to the melee strategy... if I can't get something like this w/ Chaos what's another balanced army?
Check out the Night Lords.
If you play guard, you already have a very shooty army. Hence, you'd want to play something different, except not Khorne.
Thousand Sons- Spell based, few models.
Emperors Children- Better I, sonic weapons.
Death Guard- Tougher than normal marines, but can't take heavy weapons.
Iron Warriors- Shooty based, can use Vindicator and Basilisk, no daemons.
Word Bearers- Can take more troops, supposed to take lots of daemons
Night Lords- Can take more Fast Attack, special skill that increases cover save, less daemons
Black Legion- anything goes.
Going by what you said though, I'd look into either EC or Night Lords. As far as money goes, Night Lords will cost a little bit more, mainly because you'll need to buy Raptors and Bike Squads, which aren't cheap. If you want to keep your options open, go Black Legion- although they're fairly generic, not all that many people seem to play them...
Last edited by Sophia; August 25th, 2005 at 04:39.
Then there's the Red Corsairs, Lord Caustos' Damned Company, and any other non-legion Chaos armies that exist. Someone who plays Chaos would have to fill you in on the details though (Alpha Legion are missing, too, no?).
EDIT: Have you considered The Lost and the Damned? They'd let you field corrupted Cadians and all sorts of weirdo mutants. Maybe an ultra-radical Daemonhunters army would work for you as you could make it very shooty. Isn't this in the wrong forum?
Last edited by Zanzibar; August 25th, 2005 at 08:25.
Originally Posted by kellster1
This could very well be a description of the Thousand sons. They are the Chaos space marines dedicated to Tzeentch and shoot on the way to melee is just what they excell at. The magic that they wield do make up for teir comperative (to other chaos cultarmies that is) lack of closecombat-ability.
And to top it all of they are hard as nails and can take an incredible amount of damage before they are laid down.
Thousand Sons also encourage the use of Daemons if you like them....
The standard troops are slow but shooty, your standard daemons can also shoot and your fast Daemons help fill in the gaps when it comes to speed and CC!
This means you can have a daemonic force without being forced into combat, PLUS, your standard troopers are more forgiving if you make mistakes whilst you fine tune your army.
A daemonic Thousand Sons army would be very interesting to play combining magic, resilience, shooting, speed and CC ability.
Throw in a Greater Daemon and you've got yourself a well balanced, allbeit small army!